This paper introduces a novel approach for pairwise preference learning through a combination of an evolutionary method and random forest. Grammatical evolution is used to describe the structure of the trees in the Random Forest (RF) and to handle the process of evolution. Evolved random forests are evaluated based on their efficiency in predicting reported preferences. The combination of these two efficient methods for evolution and modelling yields a powerful technique for learning pairwise preferences. To test the proposed methodology and compare it to other methods in the literature, a dataset of 1560 sessions with detail information about user behaviour and their self-reported preferences while interacting with a game is used for training and evaluation. The method demonstrates ability to construct accurate models of user experience from preferences, behavioural and context data. The results obtained for predicting pairwise self-reports of users for the three emotional states engagement, frustration and challenge show very promising results that are comparable and in some cases superior to those obtained from state-of-the-art methods.
|Konference||18th Conference on the Applications of Evolutionary Computation 2015|
|Periode||08/04/2015 → 10/04/2015|
|Navn||Lecture Notes in Computer Science|