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Abstract
We present approaches for teaching and designing embodied interaction in collaboration with a contemporary dance choreographer. Our approaches are based on the felt qualities of movement, providing a shared experience, vocabulary for self-expression, and appreciation for movement as a design material for interaction design practitioners. In parallel, such activities provide art professionals competencies for new contexts. We present two workshops conducted at different times. The first workshop, back in 2009, brought about novel sonic interaction paradigms, technologies, and artifacts. The second workshop was carried out in March 2014, and we are in the process of developing interactive sketches by pairing our observations with motion tracking. In this paper, the activities in these workshops are presented, and reflected upon. In particular, we are investigating whether or not these activities guided the participants from the prevailing notion of command/control in embodied interaction towards experiences related to the felt qualities of movement.
Originalsprog | Engelsk |
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Titel | Arts and Technology : Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers |
Redaktører | Anthony Lewis Brooks, Elif Ayiter, Onur Yazicigil |
Antal sider | 9 |
Forlag | Springer |
Publikationsdato | 2015 |
Sider | 77-85 |
ISBN (Trykt) | 978-3-319-18835-5 |
ISBN (Elektronisk) | 978-3-319-18836-2 |
DOI | |
Status | Udgivet - 2015 |
Begivenhed | 4th International Conference on Arts and Technology, ArtsIT 2014 - Istanbul, Tyrkiet Varighed: 10 nov. 2014 → 12 nov. 2014 |
Konference
Konference | 4th International Conference on Arts and Technology, ArtsIT 2014 |
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Land/Område | Tyrkiet |
By | Istanbul |
Periode | 10/11/2014 → 12/11/2014 |
Navn | Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST |
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Vol/bind | 145 |
ISSN | 1867-8211 |
Emneord
- Design pedagogy
- Embodied Human-Computer interaction
Fingeraftryk
Dyk ned i forskningsemnerne om 'Exploring felt qualities of embodied interaction with movement and sound'. Sammen danner de et unikt fingeraftryk.Projekter
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ImprovAIze: Using deep learning to improve real-time motion recognition and affective experiences for human-machine interaction
Jochum, E., Erkut, C., Overholt, D., Dahl, S., Palamas, G. & Bai, S.
01/09/2022 → …
Projekter: Projekt › Forskning
Publikation
- 2 Citationer
- 1 Tidsskriftartikel
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Embracing First Person Perspectives in Soma-Based Design
Höök, K., Caramiaux, B., Erkut, C., Forlizzi, J., Hajinejad, N., Haller, M., Hummels, C. C. M., Isbister, K., Jönsson, M., Khut, G., Loke, L., Lottridge, D., Marti, P., Melcer, E., Müller, F. F., Graves Petersen, M., Schiphorst, T., Segura, E. M., Ståhl, A., Svanæs, D., & 2 flere , 2018, I: Informatics. 5, 1, 26 s., 8.Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › peer review
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