Exploring Gamification Elements to Enhance User Motivation in a Cyber Security Learning Platform Through Focus Group Interviews

Rasmus Broholm, Michael Christensen, Lene Tolstrup Sorensen

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

3 Citationer (Scopus)

Abstract

A rising demand for cyber security specialists, along with a wide selection of self-paced learning platforms available online, creates the ideal setting for pursuing a career in cyber security. A significant number of popular training platforms have implemented gamification theories to motivate and engage their users. The various approaches and strategies of implementing gamification elements in the most notable platforms, provide an interesting insight in relation to the effect of different procedures. The focus of this paper is to explore the impact of novel gamification elements discovered through design workshops involving participants with beginner or intermediate experience in the field. The workshops yielded interesting and unexpected new ideas with a high potential of eliciting a user response of higher motivation and retention.

OriginalsprogEngelsk
Titel2022 IEEE European Symposium on Security and Privacy Workshops (EuroS&PW)
Antal sider7
ForlagIEEE (Institute of Electrical and Electronics Engineers)
Publikationsdatojun. 2022
Sider470-476
Artikelnummer9799295
ISBN (Trykt)978-1-6654-9561-5
ISBN (Elektronisk)9781665495608
DOI
StatusUdgivet - jun. 2022
Begivenhed7th IEEE European Symposium on Security and Privacy Workshops, Euro S and PW 2022 - Genoa, Italien
Varighed: 6 jun. 202210 jun. 2022

Konference

Konference7th IEEE European Symposium on Security and Privacy Workshops, Euro S and PW 2022
Land/OmrådeItalien
ByGenoa
Periode06/06/202210/06/2022
NavnIEEE European Symposium on Security and Privacy Workshops (EuroS&PW)
ISSN2768-0657

Bibliografisk note

Publisher Copyright:
© 2022 IEEE.

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