Facilitators’ Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients

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Resumé

22 adult females diagnosed as suffering Fibromyalgia syndrome
(FMS) participated in two explorative studies investigating potential benefits
from playing gesture-controlled video games. A main goal was researching
potentials of commercial gaming systems with inbuilt Internet connectivity
toward home-based self-driven adaptable ‘telerehabilitation’ targeting means to
increase tolerance to pain and thus, augmenting quality of life for sufferers.
Beside this, an aim was to study variance between facilitator formal and
informal intervention approaches and to analyze potential influence on
outcomes; this is the core focus of this paper. Typical to FMS studies, high
patient drop out numbers resulted in limited compliance. Informal facilitator
intervention (non-therapist) resulted in significantly higher outcome scores
(increased tolerance indicators/reported pain threshold) when compared to a
formal therapeutic intervention approach. Findings, whilst not conclusive, offer
a point of departure to discuss how intervention approach influences outcomes
and patient benefit, especially when a self-driven training regime is designed.
OriginalsprogEngelsk
TitelDigital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management Healthcare and Safety of the Environment and Transport : Lecture Notes in Computer Science
RedaktørerV.G. Duffy
Antal sider10
Vol/bind8025
Udgivelses stedBerlin Heidelberg
ForlagSpringer Publishing Company
Publikationsdato24 jul. 2013
Sider163–172
ISBN (Trykt)978-3-642-39172-9
ISBN (Elektronisk)978-3-642-39173-6
DOI
StatusUdgivet - 24 jul. 2013
BegivenhedDHM 2013 - Las Vegas, USA
Varighed: 21 jul. 201326 jul. 2013

Konference

KonferenceDHM 2013
LandUSA
ByLas Vegas
Periode21/07/201326/07/2013

Fingerprint

Video Games
Fibromyalgia
Gestures
Pain Threshold
Internet
Compliance
Quality of Life
Pain
Therapeutics
Telerehabilitation

Citer dette

Brooks, A. L., & Petersson, E. (2013). Facilitators’ Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients. I V. G. Duffy (red.), Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management Healthcare and Safety of the Environment and Transport: Lecture Notes in Computer Science (Bind 8025 , s. 163–172). Berlin Heidelberg: Springer Publishing Company. https://doi.org/10.1007/978-3-642-39173-6
Brooks, Anthony Lewis ; Petersson, Eva. / Facilitators’ Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients. Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management Healthcare and Safety of the Environment and Transport: Lecture Notes in Computer Science. red. / V.G. Duffy. Bind 8025 Berlin Heidelberg : Springer Publishing Company, 2013. s. 163–172
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title = "Facilitators’ Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients",
abstract = "22 adult females diagnosed as suffering Fibromyalgia syndrome(FMS) participated in two explorative studies investigating potential benefitsfrom playing gesture-controlled video games. A main goal was researchingpotentials of commercial gaming systems with inbuilt Internet connectivitytoward home-based self-driven adaptable ‘telerehabilitation’ targeting means toincrease tolerance to pain and thus, augmenting quality of life for sufferers.Beside this, an aim was to study variance between facilitator formal andinformal intervention approaches and to analyze potential influence onoutcomes; this is the core focus of this paper. Typical to FMS studies, highpatient drop out numbers resulted in limited compliance. Informal facilitatorintervention (non-therapist) resulted in significantly higher outcome scores(increased tolerance indicators/reported pain threshold) when compared to aformal therapeutic intervention approach. Findings, whilst not conclusive, offera point of departure to discuss how intervention approach influences outcomesand patient benefit, especially when a self-driven training regime is designed.",
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Brooks, AL & Petersson, E 2013, Facilitators’ Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients. i VG Duffy (red.), Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management Healthcare and Safety of the Environment and Transport: Lecture Notes in Computer Science. bind 8025 , Springer Publishing Company, Berlin Heidelberg, s. 163–172, Las Vegas, USA, 21/07/2013. https://doi.org/10.1007/978-3-642-39173-6

Facilitators’ Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients. / Brooks, Anthony Lewis; Petersson, Eva.

Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management Healthcare and Safety of the Environment and Transport: Lecture Notes in Computer Science. red. / V.G. Duffy. Bind 8025 Berlin Heidelberg : Springer Publishing Company, 2013. s. 163–172.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Brooks AL, Petersson E. Facilitators’ Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients. I Duffy VG, red., Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management Healthcare and Safety of the Environment and Transport: Lecture Notes in Computer Science. Bind 8025 . Berlin Heidelberg: Springer Publishing Company. 2013. s. 163–172 https://doi.org/10.1007/978-3-642-39173-6