Projekter pr. år
Abstrakt
Easily accessible depth sensors have enabled using point-cloud data to augment tabletop surfaces in everyday environments. However, point-cloud operations are computationally expensive and challenging to perform in real-time, particularly when targeting embedded systems without a dedicated GPU. In this paper, we propose mitigating the high computational costs by segmenting candidate interaction regions near real-time. We contribute an open-source solution for variable depth cameras using CPU-based architectures. For validation, we employ Microsoft’s Azure Kinect and report achieved performance. Our initial findings show that our approach takes under to segment candidate interaction regions on a tabletop surface and reduces the data volume by up to 70%. We conclude by contrasting the performance of our solution against a model-fitting approach implemented by the SurfaceStreams toolkit. Our approach outperforms the RANSAC-based strategy within the context of our test scenario, segmenting a tabletop’s interaction region up to 94% faster. Our results show promise for point-cloud-based approaches, even when targeting embedded solutions with limited resources.
Originalsprog | Engelsk |
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Titel | ISS 2021 - Companion Proceedings of the 2021 Conference on Interactive Surfaces and Spaces |
Antal sider | 5 |
Udgivelsessted | New York, NY, USA |
Forlag | Association for Computing Machinery |
Publikationsdato | 14 nov. 2021 |
Sider | 33–37 |
ISBN (Elektronisk) | 978-1-4503-8340-0 |
DOI | |
Status | Udgivet - 14 nov. 2021 |
Begivenhed | ISS '21: Interactive Surfaces and Spaces - Lodz, Polen Varighed: 14 nov. 2021 → 17 nov. 2021 |
Konference
Konference | ISS '21: Interactive Surfaces and Spaces |
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Land/Område | Polen |
By | Lodz |
Periode | 14/11/2021 → 17/11/2021 |
Navn | ISS '21 |
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Fingeraftryk
Dyk ned i forskningsemnerne om 'Fast 3D Point-Cloud Segmentation for Interactive Surfaces'. Sammen danner de et unikt fingeraftryk.Projekter
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Projekter: Projekt › Forskning