Abstract
Keeping students engaged while learning programming is becoming more and more imperative. Of the several proposed techniques, gamification is presumably the most widely studied and has already proven as an effective means to engage students. However, there is a complete lack of public and customizable solutions to gamified programming education that can be reused with personalized rules and learning material. FGPE Gamification Service (FGPE GS) is an open-source GraphQL service that transforms a package containing the gamification layer – adhering to a dedicated open-source language, GEdIL – into a game. The game provides students with a gamified experience leveraging on the automatically-assessable activities referenced by the challenges. This paper presents FGPE GS, its architecture, data model, and validation.
Originalsprog | Engelsk |
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Titel | Trends and Applications in Information Systems and Technologies |
Redaktører | Álvaro Rocha, Hojjat Adeli, Gintautas Dzemyda, Fernando Moreira, Ana Maria Ramalho Correia |
Antal sider | 10 |
Forlag | Springer |
Publikationsdato | 2021 |
Sider | 480-489 |
ISBN (Trykt) | 978-3-030-72653-9 |
ISBN (Elektronisk) | 978-3-030-72654-6 |
DOI | |
Status | Udgivet - 2021 |
Begivenhed | World Conference on Information Systems and Technologies, WorldCIST 2021 - Terceira Island, Portugal Varighed: 30 mar. 2021 → 2 apr. 2021 |
Konference
Konference | World Conference on Information Systems and Technologies, WorldCIST 2021 |
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Land/Område | Portugal |
By | Terceira Island |
Periode | 30/03/2021 → 02/04/2021 |
Navn | Advances in Intelligent Systems and Computing |
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Vol/bind | 1368 AISC |
ISSN | 2194-5357 |
Bibliografisk note
Publisher Copyright:© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.