FGPE Gamification Service: A GraphQL Service to Gamify Online Education

José Carlos Paiva*, Alicja Haraszczuk, Ricardo Queirós, José Paulo Leal, Jakub Swacha, Sokol Kosta

*Kontaktforfatter

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

5 Citationer (Scopus)

Abstract

Keeping students engaged while learning programming is becoming more and more imperative. Of the several proposed techniques, gamification is presumably the most widely studied and has already proven as an effective means to engage students. However, there is a complete lack of public and customizable solutions to gamified programming education that can be reused with personalized rules and learning material. FGPE Gamification Service (FGPE GS) is an open-source GraphQL service that transforms a package containing the gamification layer – adhering to a dedicated open-source language, GEdIL – into a game. The game provides students with a gamified experience leveraging on the automatically-assessable activities referenced by the challenges. This paper presents FGPE GS, its architecture, data model, and validation.

OriginalsprogEngelsk
TitelTrends and Applications in Information Systems and Technologies
RedaktørerÁlvaro Rocha, Hojjat Adeli, Gintautas Dzemyda, Fernando Moreira, Ana Maria Ramalho Correia
Antal sider10
ForlagSpringer
Publikationsdato2021
Sider480-489
ISBN (Trykt)978-3-030-72653-9
ISBN (Elektronisk)978-3-030-72654-6
DOI
StatusUdgivet - 2021
BegivenhedWorld Conference on Information Systems and Technologies, WorldCIST 2021 - Terceira Island, Portugal
Varighed: 30 mar. 20212 apr. 2021

Konference

KonferenceWorld Conference on Information Systems and Technologies, WorldCIST 2021
Land/OmrådePortugal
ByTerceira Island
Periode30/03/202102/04/2021
NavnAdvances in Intelligent Systems and Computing
Vol/bind1368 AISC
ISSN2194-5357

Bibliografisk note

Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Switzerland AG.

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