First-Person Shooters: Immersion and Attention

Mark Nicholas Grimshaw, John P. Charlton, Richard Jagger

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Abstract

First-Person Shooter computer games are designed to be immersive experiences yet the phenomenon of immersion is little understood. This article surveys theories of immersion in virtual worlds and examines FPS game elements that might contribute to the state. The roles of attention and positive feedback in facilitating player immersion in FPS games is explored. In particular, the role of selective attention is highlighted before the article finishes with a discussion on the design of immersion in FPS games using the principles presented here.
OriginalsprogEngelsk
TidsskriftEludamos Journal of Computer Game Culture
Vol/bind5
Udgave nummer1
Sider (fra-til)29-44
Antal sider16
ISSN1866-6124
StatusUdgivet - 2011

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