Abstract
Creativity has been termed one of the most important skills of the 21st. Century classroom.
While a traditional approach to education has not had a big emphasis on creativity in most subjects, the emerging learner-centered paradigm, as well as learners’ everday use of media, is making many educators aware of the importance of integrating digital creativity in the teaching of the curriculum. However, in order to facilitate the integration of arts-based learning into the curriculum - not only as a subject but as a pathway to learning - new tools, competencies and mindsets are needed.
This paper reports on research into the first phase of a teacher competency development project, integrating animation into the curriculum across all schools in a municipality. This phase is focused on digital animation as a medium for storytelling in hybrid environments, and on exploring how animation can serve as a creative pathway to learning in primary education.
While a traditional approach to education has not had a big emphasis on creativity in most subjects, the emerging learner-centered paradigm, as well as learners’ everday use of media, is making many educators aware of the importance of integrating digital creativity in the teaching of the curriculum. However, in order to facilitate the integration of arts-based learning into the curriculum - not only as a subject but as a pathway to learning - new tools, competencies and mindsets are needed.
This paper reports on research into the first phase of a teacher competency development project, integrating animation into the curriculum across all schools in a municipality. This phase is focused on digital animation as a medium for storytelling in hybrid environments, and on exploring how animation can serve as a creative pathway to learning in primary education.
Originalsprog | Engelsk |
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Titel | Proceedings of EdMedia 2016 |
Redaktører | George Veletsianos |
Antal sider | 4 |
Vol/bind | 1 |
Udgivelsessted | Waynesville, NC |
Forlag | AACE - Association for the Advancement of Computing in Education |
Publikationsdato | 20 apr. 2016 |
Udgave | 1 |
Sider | 650-653 |
ISBN (Elektronisk) | 978-1-939797-24-7 |
Status | Udgivet - 20 apr. 2016 |
Begivenhed | EdMedia 2016 - World Conference on Educational Media and Technology - Sheraton Vancouver Wall Centre Hotel, Vancouver, British Columbia, Canada Varighed: 27 jun. 2016 → 30 jun. 2016 Konferencens nummer: 28 |
Konference
Konference | EdMedia 2016 - World Conference on Educational Media and Technology |
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Nummer | 28 |
Lokation | Sheraton Vancouver Wall Centre Hotel |
Land/Område | Canada |
By | Vancouver, British Columbia |
Periode | 27/06/2016 → 30/06/2016 |