@inbook{4db06ebc4d8d4041a2ff3cbc6b3dd9d2,
title = "Game-Based (Re)habilitation via Movement Tracking",
abstract = "An international collaborative explorative pilot study is detailed between hospitals in Denmark and Sweden involving rehabilitation medical staff and children where the affordable, popular and commercially available Sony PlayStation 2 EyeToy{\textregistered} is used to investigate our goal in enquiring to the potentials of games utilizing mirrored user embodiment in therapy. Results highlight the positive aspects of gameplay and the evacuant potential in the field. Conclusions suggest a continuum where presence state is a significant interim mode toward a higher order aesthetic resonance state that we claim inherent to our interpretation of play therapy. Whilst this research is a few years ago the findings are still relevant and align to contemporary studies and in context of this book where cross-reference is made from another publication.",
keywords = "Flow, Play, Therapy, Training",
author = "Brooks, {Anthony Lewis} and Eva Brooks",
note = "ISSN 1868-4394 ISSN 1868-4408 (electronic) Intelligent Systems Reference Library ISBN 978-3-030-59607-1 ISBN 978-3-030-59608-8 (eBook) https://doi.org/10.1007/978-3-030-59608-8",
year = "2021",
doi = "10.1007/978-3-030-59608-8_14",
language = "English",
isbn = "978-3-030-59607-1",
volume = "196",
series = "Intelligent Systems Reference Library",
publisher = "Springer",
pages = "253--274",
booktitle = "Recent Advances in Technologies for Inclusive Well-Being",
address = "Germany",
edition = "1",
}