Abstrakt

An international collaborative explorative pilot study is detailed between hospitals in Denmark and Sweden involving rehabilitation medical staff and children where the affordable, popular and commercially available Sony PlayStation 2 EyeToy® is used to investigate our goal in enquiring to the potentials of games utilizing mirrored user embodiment in therapy. Results highlight the positive aspects of gameplay and the evacuant potential in the field. Conclusions suggest a continuum where presence state is a significant interim mode toward a higher order aesthetic resonance state that we claim inherent to our interpretation of play therapy. Whilst this research is a few years ago the findings are still relevant and align to contemporary studies and in context of this book where cross-reference is made from another publication.
OriginalsprogEngelsk
TitelRecent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation
Antal sider22
Vol/bind196
ForlagSpringer
Publikationsdato2021
Udgave1
Sider253-274
Kapitel14
ISBN (Trykt)978-3-030-59607-1
ISBN (Elektronisk)978-3-030-59608-8
DOI
StatusUdgivet - 2021
NavnIntelligent Systems Reference Library
ISSN1868-4394

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