Game-based Research Collaboration adapted to Science Education

Rikke Magnussen, Sidse Damgaard Hansen, Kaj Grønbæk, Klaus Mølmer, Jacob Friis Sherson

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Abstrakt

This paper presents prospects for adapting scientific discovery games to science education. In the paper a prototype of The Quantum Computing Game is presented as a working example of adapting game-based research collaboration to physics education. The game concept is the initial result of a three-year, inter-disciplinary project “Pilot Center for Community-driven Research” at Aarhus and Aalborg University in Denmark. The paper discusses how scientific discovery games can contribute to educating students in how to work with unsolved scientific problems and creation of new scientific knowledge. Based on a discussion of the concrete development of the Quantum Computing Game, the aim of this paper is to open a broader discussion of the potentials and implications of developing this class of games for new types of innovative science education.
OriginalsprogEngelsk
TitelProceedings GLS 8.0 Games + Learning + Society Conference
RedaktørerMartin, C., Ochsner, A. & Squire, K
Antal sider7
UdgivelsesstedMadison, Wisconsin, US
ForlagETC Press
Publikationsdato2012
Sider431 – 436
StatusUdgivet - 2012
BegivenhedGame, learning and society - Madison University, Wisconsin, USA
Varighed: 12 jun. 201214 jun. 2012
Konferencens nummer: 9.0

Konference

KonferenceGame, learning and society
Nummer9.0
LokationMadison University
Land/OmrådeUSA
ByWisconsin
Periode12/06/201214/06/2012

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