Abstrakt

Games as entertainment, leisure, recreational, serious or otherwise where game-based designs of use such as gamification are discussed alongside access and inclusion for all to be able to enjoy and play and have fun. In-built to games are mechanics and motivational factors that are both intrinsic and extrinsic. Such factors can be influential to impact human emotions in playing a game and reaching a state of ‘Flow’ (Csikszentmihalyi 1990) where immersion is total. Potentials of game-based intervention across industries is being explored with good effect as is evident in this contribution.

OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings
RedaktørerAnthony Brooks, Eva Irene Brooks
Antal sider7
Vol/bind328
UdgivelsesstedCham
ForlagSpringer
Publikationsdato9 aug. 2020
Sider363-369
ISBN (Trykt)9783030532932
ISBN (Elektronisk)978-3-030-53294-9
DOI
StatusUdgivet - 9 aug. 2020
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
ISSN1867-8211

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