Gamifying Navigation in Location-Based Applications

Stephanie Githa Nadarajah, Benjamin Nicholas Overgaard, Peder Walz Pedersen, Camilla Gisela Hansen Schnatterbeck, Matthias Rehm

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Abstract

Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The paper presents riddle solving as a navigational method for a location-based game. 10 families with 2-6 persons and at least one child in the age range 9-11 years old participated in the evaluation. Results show that riddle solving as a navigational method is more enjoyable than a 2D digital map. Additional findings from video recordings, field notes, questionnaires, logging and semi-structured interviews revealed that riddle solving has potential for engaging users in learning activities.
OriginalsprogEngelsk
BogserieEAI Endrosed Trasactions on Creative Technologies
Vol/bind4
Udgave nummer13
Sider (fra-til)1-11
Antal sider11
ISSN2409-9708
DOI
StatusUdgivet - 2017

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