Projekter pr. år
Abstract
Location-based games entertain players usually by interactions at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The paper presents riddle solving as a navigational method for a location-based game. 10 families with 2-6 persons and at least one child in the age range 9-11 years old participated in the evaluation. Results show that riddle solving as a navigational method is more enjoyable than a 2D digital map. Additional findings from video recordings, field notes, questionnaires, logging and semi-structured interviews revealed that riddle solving has potential for engaging users in learning activities.
Originalsprog | Engelsk |
---|---|
Bogserie | EAI Endrosed Trasactions on Creative Technologies |
Vol/bind | 4 |
Udgave nummer | 13 |
Sider (fra-til) | 1-11 |
Antal sider | 11 |
ISSN | 2409-9708 |
DOI | |
Status | Udgivet - 2017 |
Fingeraftryk
Dyk ned i forskningsemnerne om 'Gamifying Navigation in Location-Based Applications'. Sammen danner de et unikt fingeraftryk.Projekter
- 1 Afsluttet
-
ASLERD: Association for Smart Learning Ecosystems and Regional Development
Rehm, M. (PI (principal investigator))
01/09/2015 → 31/12/2021
Projekter: Projekt › Forskning