Abstract
Even though teaching game design has been discussed in numerous scientific and commercial publications there has been surprisingly little work discussing the merits and drawbacks of interactive learning tools that make game design theory an experience as part of an educational strategy. A common challenge while teaching game design is to help students to regard games with the perspective of a game designer and not as a gamer during the design process. For students the challenge lies in understanding the purpose and merits of game design theory and how it may help designing better games, in other words, how to apply the theory successfully in practice. In order to enable students to start looking at games from the perspective of a game designer with the purpose of discussing the suitability of applied game design mechanics (Hunicke et al., 2004) or patterns (Björk & Holopainen, 2004) we designed the game prototype ‘Get Milk- A Game of Lenses’
Originalsprog | Engelsk |
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Titel | Proceedings of DiGRA 2015: Diversity of play: Games – Cultures – Identities |
Forlag | Digital Games Research Association (DiGRA) |
Publikationsdato | 2015 |
Status | Udgivet - 2015 |