Getting Kodo: Network Coding for the ns-3 simulator

Nestor Hernandez, Morten Videbæk Pedersen, Peter Vingelmann, Janus Heide, Daniel Enrique Lucani Roetter, Frank Fitzek

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review


Network Coding (NC) has been shown to improve current and upcoming communication systems in terms of throughput, energy consumption and delay reduction. However, today's evaluations on network coding solutions rely on homegrown simulators that might not accurately model realistic systems. In this work, we present for the first time the steps to use Kodo, a C++11 network coding library into the ns-3 simulator and show its potential with basic examples. Our purpose is to allow ns-3 users to use a flexible and reliable set of network coding functionalities together with the technologies simulated in ns-3. Therefore, in this paper we (i) show how to set up the Kodo library with ns-3, (ii) present the underlying design of the library examples, and (iii) verify the performance of key examples with known theoretical results.
TitelWNS3 '16 Proceedings of the Workshop on ns-3
Antal sider7
ForlagAssociation for Computing Machinery
ISBN (Elektronisk)978-1-4503-4216-2
StatusUdgivet - 2016
BegivenhedThe Workshop on ns-3 - Seattle, USA
Varighed: 15 jun. 201616 jun. 2016


KonferenceThe Workshop on ns-3
NavnProceedings of the Workshop on ns-3

Fingeraftryk Dyk ned i forskningsemnerne om 'Getting Kodo: Network Coding for the ns-3 simulator'. Sammen danner de et unikt fingeraftryk.