Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder

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1 Citation (Scopus)

Resumé

In this paper, we present a study conducted to investigate the feasibility and effectiveness of Virtual Reality (VR) for teaching money skills to adolescents diagnosed with Autism Spectrum Disorder (ASD). Through a user-centered design, in collaboration with teachers at a special school for adolescents with mental disorders, a VR money skills training application was developed. A pre- and post-VR training evaluation was conducted on five students diagnosed with ASD using real coins and bills. The data triangulated with observations during the VR training sessions illustrates some potentials and benefits in using VR as a mean to teach money skills to adolescents diagnosed with ASD.

OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
red.Anthony L. Brooks, Eva Brooks, Cristina Sylla
Antal sider12
Forlag/udgivende institutionSpringer
Udgivelsesdato2019
Sider450-461
ISBN (tryk)978-3-030-06133-3
ISBN (elektronisk)978-3-030-06134-0
DOI'er
PublikationsstatusUdgivet - 2019
BegivenhederDLI 2018 - 3rd EAI International Conference on Design, Learning & Innovation - Braga, Portugal
Varighed: 24 sep. 201826 sep. 2018
http://designlearninginnovation.org/

Konference

KonferenceDLI 2018 - 3rd EAI International Conference on Design, Learning & Innovation
LandPortugal
ByBraga
Periode24/09/201826/09/2018
Internetadresse
Publikations serierLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind265
ISSN1867-8211

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Virtual reality
Display devices
Teaching
Students

Citer dette

Adjorlu, A., & Serafin, S. (2019). Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. i A. L. Brooks, E. Brooks, & C. Sylla (red.), Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings (s. 450-461). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind. 265 https://doi.org/10.1007/978-3-030-06134-0_48
Adjorlu, Ali ; Serafin, Stefania. / Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. red. / Anthony L. Brooks ; Eva Brooks ; Cristina Sylla. Springer, 2019. s. 450-461 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265).
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title = "Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder",
abstract = "In this paper, we present a study conducted to investigate the feasibility and effectiveness of Virtual Reality (VR) for teaching money skills to adolescents diagnosed with Autism Spectrum Disorder (ASD). Through a user-centered design, in collaboration with teachers at a special school for adolescents with mental disorders, a VR money skills training application was developed. A pre- and post-VR training evaluation was conducted on five students diagnosed with ASD using real coins and bills. The data triangulated with observations during the VR training sessions illustrates some potentials and benefits in using VR as a mean to teach money skills to adolescents diagnosed with ASD.",
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Adjorlu, A & Serafin, S 2019, Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. i AL Brooks, E Brooks & C Sylla (red), Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265, s. 450-461, DLI 2018 - 3rd EAI International Conference on Design, Learning & Innovation, Braga, Portugal, 24/09/2018. https://doi.org/10.1007/978-3-030-06134-0_48

Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. / Adjorlu, Ali; Serafin, Stefania.

Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. redaktører / Anthony L. Brooks; Eva Brooks; Cristina Sylla. Springer, 2019. s. 450-461 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265).

Eksport af forskningsdata: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Adjorlu A, Serafin S. Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. i Brooks AL, Brooks E, Sylla C, Redaktører, Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer. 2019. s. 450-461. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 265). https://doi.org/10.1007/978-3-030-06134-0_48