Hooze: A Kinetic Fashion Accessory for Touch and Play

Patrycja Zdziarska, Felix A. Epp, Walther Jensen, Mark D. Gross, Ellen Yi-Luen Do

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

1 Citation (Scopus)
11 Downloads (Pure)

Resumé

Recent innovations in fashion and smart textiles have contributed new visions of wearable computing, addressing the body through the cultural and social self. In this work, we draw on speculative design, maker technologies, and zoomorphism to explore how wearables might support sociability, and present Hooze, a fashion accessory that entices touch through its zoomorphic qualities and visual appearance. We describe our design and prototyping process, and reflect on how Hooze inspires transformative designs of wearables.
OriginalsprogEngelsk
TitelTEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction
Antal sider7
Udgivelses stedNew York, NY, USA
ForlagAssociation for Computing Machinery
Publikationsdato17 mar. 2019
Sider407-413
ISBN (Elektronisk)9781450361965
DOI
StatusUdgivet - 17 mar. 2019
BegivenhedThirteenth International Conference on Tangible, Embedded, and Embodied Interaction - Tempe, USA
Varighed: 17 mar. 201920 mar. 2019

Konference

KonferenceThirteenth International Conference on Tangible, Embedded, and Embodied Interaction
LandUSA
ByTempe
Periode17/03/201920/03/2019

Fingerprint

Accessories
Kinetics
Innovation

Citer dette

Zdziarska, P., Epp, F. A., Jensen, W., Gross, M. D., & Do, E. Y-L. (2019). Hooze: A Kinetic Fashion Accessory for Touch and Play. I TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction (s. 407-413). New York, NY, USA: Association for Computing Machinery. https://doi.org/10.1145/3294109.3300980
Zdziarska, Patrycja ; Epp, Felix A. ; Jensen, Walther ; Gross, Mark D. ; Do, Ellen Yi-Luen . / Hooze : A Kinetic Fashion Accessory for Touch and Play. TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA : Association for Computing Machinery, 2019. s. 407-413
@inproceedings{acdee94538e7403c954bb5025e2909c4,
title = "Hooze: A Kinetic Fashion Accessory for Touch and Play",
abstract = "Recent innovations in fashion and smart textiles have contributed new visions of wearable computing, addressing the body through the cultural and social self. In this work, we draw on speculative design, maker technologies, and zoomorphism to explore how wearables might support sociability, and present Hooze, a fashion accessory that entices touch through its zoomorphic qualities and visual appearance. We describe our design and prototyping process, and reflect on how Hooze inspires transformative designs of wearables.",
keywords = "Wearable design, Zoomorphic design, E-textiles, Interactive fashion, Maker technologies",
author = "Patrycja Zdziarska and Epp, {Felix A.} and Walther Jensen and Gross, {Mark D.} and Do, {Ellen Yi-Luen}",
year = "2019",
month = "3",
day = "17",
doi = "10.1145/3294109.3300980",
language = "English",
pages = "407--413",
booktitle = "TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction",
publisher = "Association for Computing Machinery",
address = "United States",

}

Zdziarska, P, Epp, FA, Jensen, W, Gross, MD & Do, EY-L 2019, Hooze: A Kinetic Fashion Accessory for Touch and Play. i TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction. Association for Computing Machinery, New York, NY, USA, s. 407-413, Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction, Tempe, USA, 17/03/2019. https://doi.org/10.1145/3294109.3300980

Hooze : A Kinetic Fashion Accessory for Touch and Play. / Zdziarska, Patrycja; Epp, Felix A.; Jensen, Walther; Gross, Mark D.; Do, Ellen Yi-Luen .

TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA : Association for Computing Machinery, 2019. s. 407-413.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

TY - GEN

T1 - Hooze

T2 - A Kinetic Fashion Accessory for Touch and Play

AU - Zdziarska, Patrycja

AU - Epp, Felix A.

AU - Jensen, Walther

AU - Gross, Mark D.

AU - Do, Ellen Yi-Luen

PY - 2019/3/17

Y1 - 2019/3/17

N2 - Recent innovations in fashion and smart textiles have contributed new visions of wearable computing, addressing the body through the cultural and social self. In this work, we draw on speculative design, maker technologies, and zoomorphism to explore how wearables might support sociability, and present Hooze, a fashion accessory that entices touch through its zoomorphic qualities and visual appearance. We describe our design and prototyping process, and reflect on how Hooze inspires transformative designs of wearables.

AB - Recent innovations in fashion and smart textiles have contributed new visions of wearable computing, addressing the body through the cultural and social self. In this work, we draw on speculative design, maker technologies, and zoomorphism to explore how wearables might support sociability, and present Hooze, a fashion accessory that entices touch through its zoomorphic qualities and visual appearance. We describe our design and prototyping process, and reflect on how Hooze inspires transformative designs of wearables.

KW - Wearable design

KW - Zoomorphic design

KW - E-textiles

KW - Interactive fashion

KW - Maker technologies

UR - http://www.scopus.com/inward/record.url?scp=85063906276&partnerID=8YFLogxK

U2 - 10.1145/3294109.3300980

DO - 10.1145/3294109.3300980

M3 - Article in proceeding

SP - 407

EP - 413

BT - TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction

PB - Association for Computing Machinery

CY - New York, NY, USA

ER -

Zdziarska P, Epp FA, Jensen W, Gross MD, Do EY-L. Hooze: A Kinetic Fashion Accessory for Touch and Play. I TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA: Association for Computing Machinery. 2019. s. 407-413 https://doi.org/10.1145/3294109.3300980