How can we help? Towards a design framework for performance-accommodation mechanisms for users struggling with input

Ingeborg Goll Rossau, Rasmus Bugge Skammelsen , Jedrzej Czapla, Bastian Ilsø Hougaard, Hendrik Knoche, Mads Rovsing Jochumsen

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

2 Citationer (Scopus)
105 Downloads (Pure)

Abstract

To reduce frustration while performing no-risk tasks (e.g. in training and games) for BCI users, we propose increasing their perceived level of control through fabricated input - system-generated positive task outcomes. Two surrogate BCI studies injected fabricated input creating additional positive task outcomes to a 50\% baseline. Users' perceived control increased significantly compared to the 50\% baseline. In turn, frustration levels decreased.
Fabricated input worked equally well in a game story context that provided an emotional stake in the protagonist's success and a simpler task lacking such incentives. People’s number of input attempts determined perceived control more than our controlled ratios of positive to negative task outcomes.
Delays between users’ input attempts and subsequent fabricated inputs further moderated their perceived control.
OriginalsprogEngelsk
TitelCHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
Antal sider7
UdgivelsesstedNew York
ForlagAssociation for Computing Machinery
Publikationsdato18 okt. 2021
Sider10-16
ISBN (Elektronisk)9781450383561
DOI
StatusUdgivet - 18 okt. 2021
BegivenhedCHI PLAY 2021 - Virtual
Varighed: 18 okt. 202121 okt. 2021
https://chiplay.acm.org/2021/

Konference

KonferenceCHI PLAY 2021
LokationVirtual
Periode18/10/202121/10/2021
Internetadresse

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