How multiplayer games create new media politics

Lars Konzack, Thessa Jensen

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

1 Citationer (Scopus)

Abstract

In this article we will propose a framework for massive multiplayer games, giving the players a raise of consciousness in understanding politics and society. We will set a mass media politics up against a new media politics as it emerges from the use of massive multiplayer games. We will start with a definition of mass media and new media, at the same time explaining the differences between the two. Afterwards we will give a definition of serious games. We finish the article with examples of games, which can give raise to counsciousness about political and societal problems and possibilities. © 2005 Authors & Digital Games Research Association DiGRA.
OriginalsprogEngelsk
TitelProceedings of DiGRA 2005 Conference: Changing Views - Worlds in Play
Publikationsdato2005
StatusUdgivet - 2005
Begivenhed2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play: Changing Views - Worlds in Play - Vancouver, Vancouver, Canada
Varighed: 16 jun. 200520 jun. 2005
Konferencens nummer: 2

Konference

Konference2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play
Nummer2
LokationVancouver
Land/OmrådeCanada
ByVancouver
Periode16/06/200520/06/2005

Fingeraftryk

Dyk ned i forskningsemnerne om 'How multiplayer games create new media politics'. Sammen danner de et unikt fingeraftryk.

Citationsformater