How to Engage Young Adults in Reading H. C. Andersen’s Fairy Tale the Little Mermaid, Through a Serious Game

Thevakorn Kjær Lauritsen, Delan Kasim Ali, Niklas Fruerlund Jensen, Irene Ubieto Alamillo, Thomas Bjørner

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

1 Citationer (Scopus)
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Abstract

For this study, the authors designed a serious game to increase leisure
reading engagement in H. C. Andersen’s fairy tale, The Little Mermaid. The objectives were to increase leisure reading engagement among young Danish adults and to familiarize the group with original version as a supplement to the Disney version. The novelty within this study is the focus on leisure reading engagement and having participants read a story in its original 1837 language. 25 participants were included in a formative evaluation. The evaluation was based on three questionnaires at various stages of the game play, and six participants were selected for in-depth interviews. The findings reveal increased engagement and interest in the story throughout the game. There was a very high level of interest in the story and some good indicators that the users read the entire story. In conclusion, when designing a serious game to promote increased leisure reading engagement, intrinsic motivation is of high importance. Telling the original story of The Little Mermaid in a serious game is, to a large extent, about transforming the fairy tale into a digital storytelling with meaningful skills and knowledge for the users.
OriginalsprogEngelsk
TitelGames and Learning Alliance : 9th International Conference, GALA 2020, Laval, France, December 9–10, 2020, Proceedings
RedaktørerIza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, Roland Klemke
Antal sider10
UdgivelsesstedSwitzerland
ForlagSpringer
Publikationsdato2020
Sider294-303
ISBN (Trykt)978-3-030-63463-6
ISBN (Elektronisk)978-3-030-63464-3
DOI
StatusUdgivet - 2020
Begivenhed9th International Conference on Games and Learning Alliance - Laval, Frankrig
Varighed: 9 dec. 202010 dec. 2020
Konferencens nummer: 9
https://conf.seriousgamessociety.org/

Konference

Konference9th International Conference on Games and Learning Alliance
Nummer9
Land/OmrådeFrankrig
ByLaval
Periode09/12/202010/12/2020
Internetadresse
NavnLecture Notes in Computer Science
Vol/bind12517
ISSN0302-9743

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