Projekter pr. år
Abstract
Animation is an important aspect of most Virtual Reality (VR) applications including industrial applications such as VR training or product demonstration. Animations can be used to present the behavior or intended use of a component or product and can also be used as a visual cue or guide during VR training. Studies have shown that creating animations while immersed in the virtual space has several benefits including increasing the creativity and productivity of artists. Previous work on animation authoring in VR, however, has mostly been targeted towards animation artists, attempting to recreate traditional animation tools in VR, which are known for their complexity and steep learning curve. During this industrial PhD project I aim to investigate and create immersive animation authoring tools for industrial use cases targeted towards subject matter experts from the manufacturing industry. In this paper, I present the motivations and background for this project as well as the current status and planned future work.
Originalsprog | Engelsk |
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Titel | 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) |
Antal sider | 3 |
Forlag | IEEE |
Publikationsdato | 15 dec. 2022 |
Sider | 935-937 |
ISBN (Trykt) | 978-1-6654-5366-0 |
ISBN (Elektronisk) | 978-1-6654-5365-3 |
DOI | |
Status | Udgivet - 15 dec. 2022 |
Begivenhed | 2022 IEEE International Symposium on Mixed and Augmented Reality - Grand Copthorne Waterfront Hotel Singapore, Singapore, Singapore Varighed: 17 okt. 2022 → 21 okt. 2022 Konferencens nummer: 21 https://ismar2022.org/ |
Konference
Konference | 2022 IEEE International Symposium on Mixed and Augmented Reality |
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Nummer | 21 |
Lokation | Grand Copthorne Waterfront Hotel Singapore |
Land/Område | Singapore |
By | Singapore |
Periode | 17/10/2022 → 21/10/2022 |
Internetadresse |
Navn | IEEE International Symposium on Mixed and Augmented Reality Adjunct |
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ISSN | 2771-1110 |
Fingeraftryk
Dyk ned i forskningsemnerne om 'Immersive Animation Authoring in Industrial VR Applications'. Sammen danner de et unikt fingeraftryk.Projekter
- 1 Afsluttet
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AAIVR: Animation Authoring for Industrial VR Applications: Integrating Deep Learning and Motion Paths
Gaarsdal, J., Madsen, C. B. & Wolff, S.
01/02/2021 → 31/01/2024
Projekter: Projekt › Forskning
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Doctoral Consortium at IEEE ISMAR 2022
Jesper Gaarsdal (Oplægsholder)
17 okt. 2022Aktivitet: Foredrag og mundtlige bidrag › Konferenceoplæg
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2022 IEEE International Symposium on Mixed and Augmented Reality
Jesper Gaarsdal (Deltager)
17 okt. 2022 → 21 okt. 2022Aktivitet: Deltagelse i faglig begivenhed › Organisering af eller deltagelse i konference
Publikation
- 2 Konferenceartikel i proceeding
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A Comparative Analysis of Multi-Object Animation with Motion Paths in Virtual Reality
Risom, T. K., Attrup, J. R., Jacobsen, R. V., Larsen, S. A. & Gaarsdal, J., 26 aug. 2023, Human-Computer Interaction – INTERACT 2023 - 19th IFIP TC13 International Conference, Proceedings. Abdelnour Nocera, J., Kristín Lárusdóttir, M., Petrie, H., Piccinno, A. & Winckler, M. (red.). Springer, Bind 14145. s. 363-367 5 s. (Lecture Notes in Computer Science (LNCS), Bind 14145).Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
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Evaluating Immersive Animation Authoring in an Industrial VR Training Context
Gaarsdal, J., Wolff, S. & Madsen, C. B., 2022, Proceedings - 2022 14th International Conference on Signal Processing Systems, ICSPS 2022. IEEE, s. 809-817 9 s.Publikation: Bidrag til bog/antologi/rapport/konference proceeding › Konferenceartikel i proceeding › Forskning › peer review
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