Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games

Paolo Burelli

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Abstrakt

Cinematographic games are a rising genre in the computer games industry and an increasing number of titles published include some aspects of cinematography in the gameplay or the storytelling. At present state, camera handling in computer games is managed primarily through custom scripts and animations and there is an inverse relationship between player freedom and cinematographic quality. In this paper, we present a description of a series of technical challenges connected with the development of an automatic camera control library for computer games and we showcase a set of algorithmic and engineering solutions.
OriginalsprogEngelsk
TitelEurographics Workshop on Intelligent Cinematography and Editing
Antal sider4
ForlagEuropean Association for Computer Graphics
Publikationsdatomaj 2015
ISBN (Elektronisk)978-3-905674-79-8
DOI
StatusUdgivet - maj 2015
BegivenhedEurographics Workshop on Intelligent Cinematography and Editing - Kongresshaus, Zurich, Schweiz
Varighed: 4 maj 2015 → …
http://www.eurographics2015.ch/eurographics-workshop-on-intelligent-cinematography-and-editing/

Workshop

WorkshopEurographics Workshop on Intelligent Cinematography and Editing
LokationKongresshaus
LandSchweiz
ByZurich
Periode04/05/2015 → …
Internetadresse

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