Implementing physical models in real-time using partitioned convolution: An adjustable spring reverb

Marius Gerorge Onofrei*, Silvin Willemsen, Stefania Serafin

*Kontaktforfatter

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Abstract

This paper presents a detailed description of the development of a real-time spring reverb effect interface which is built based on the solution of a complex physical modelling implementation of helical springs. Impulse responses for various helical springs with different physical parameters are computed offline using an implicit finite difference scheme. These are then used to manipulate a real-time input sound by means of a partitioned convolution implementation, which allows for the use of long impulse responses with low latency. Furthermore, a smooth transition is carried out when changing from one impulse response to another, thus providing the means for real-time manipulation of the physical parameters of the spring and consequently the effect’s quality.
OriginalsprogEngelsk
TitelProceedings of the 18th Sound and Music Computing Conference
RedaktørerDavide Andrea Mauro, Simone Spagnol, Andrea Valle
Antal sider7
ForlagAxea sas/SMC Network
Publikationsdato29 jun. 2021
Sider108-114
ISBN (Elektronisk)978-88-945415-4-0
DOI
StatusUdgivet - 29 jun. 2021
Begivenhed18th Sound and Music Computing Conference - University of Turin (virtual), Turin, Italien
Varighed: 29 jun. 20211 jul. 2021
Konferencens nummer: 18
https://smc2021conference.org/

Konference

Konference18th Sound and Music Computing Conference
Nummer18
LokationUniversity of Turin (virtual)
Land/OmrådeItalien
ByTurin
Periode29/06/202101/07/2021
Internetadresse
NavnProceedings of the Sound and Music Computing Conference
ISSN2518-3672

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