Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application

Christian Lebek Jakobsen, Jon Byrdal Larsen, Mads Luther Nørlem, Martin Kraus

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Resumé

Using digital media technology, e.g. augmented reality, to convey information about cultural heritage, is becoming increasingly more common. While augmented reality is considered useful and innovative for this purpose, systems based on this technology do at times fail to meet the end users’ needs. This paper describes the continued user-centered development and evaluation of an indirect augmented reality application, used to convey information and to visualize the lost Viking ring fortress of Aggersborg, with the larger goal of improving the user experience currently available at the Aggersborg site.

The app was evaluated on users representing the visitors of Aggersborg. The participants were evaluating their user experience of the Aggersborg information board with and without the app as well as the usability of the app by answering user experience and usability questionnaires. It was found that the app did significantly increase user experience for children, while not doing so for seniors.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
red.Anthony L. Brooks, Eva Brooks, Nikolas Vidakis
Antal sider10
Forlag/udgivende institutionSpringer
Udgivelsesdato2018
Sider54-63
ISBN (tryk)978-3-319-76907-3
ISBN (elektronisk)978-3-319-76908-0
DOI'er
PublikationsstatusUdgivet - 2018
Begivenheder6th EAI International Conference: ArtsIT, Interactivity & Game Creation - Heraklion, Grækenland
Varighed: 30 okt. 201731 okt. 2017

Konference

Konference6th EAI International Conference: ArtsIT, Interactivity & Game Creation
LandGrækenland
ByHeraklion
Periode30/10/201731/10/2017
Publikations serierLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Vol/bind229
ISSN1867-8211

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Augmented reality
Application programs
Digital storage

Citer dette

Jakobsen, C. L., Larsen, J. B., Nørlem, M. L., & Kraus, M. (2018). Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application. i A. L. Brooks, E. Brooks, & N. Vidakis (red.), Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings (s. 54-63). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Bind. 229 https://doi.org/10.1007/978-3-319-76908-0_6
Jakobsen, Christian Lebek ; Larsen, Jon Byrdal ; Nørlem, Mads Luther ; Kraus, Martin. / Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application. Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. red. / Anthony L. Brooks ; Eva Brooks ; Nikolas Vidakis. Springer, 2018. s. 54-63 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Bind 229).
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Jakobsen, CL, Larsen, JB, Nørlem, ML & Kraus, M 2018, Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application. i AL Brooks, E Brooks & N Vidakis (red), Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Bind 229, s. 54-63, 6th EAI International Conference: ArtsIT, Interactivity & Game Creation, Heraklion, Grækenland, 30/10/2017. https://doi.org/10.1007/978-3-319-76908-0_6

Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application. / Jakobsen, Christian Lebek; Larsen, Jon Byrdal; Nørlem, Mads Luther; Kraus, Martin.

Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. redaktører / Anthony L. Brooks; Eva Brooks; Nikolas Vidakis. Springer, 2018. s. 54-63 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Bind 229).

Eksport af forskningsdata: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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Jakobsen CL, Larsen JB, Nørlem ML, Kraus M. Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application. i Brooks AL, Brooks E, Vidakis N, Redaktører, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer. 2018. s. 54-63. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Bind 229). https://doi.org/10.1007/978-3-319-76908-0_6