In the Mood for Horror: A Game Design Approach on Investigating Absorbing Player Experience in Horror Games

Danny Langhoff Nielsen, Henrik Schoenau-Fog

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Abstract

This study refines the concept of continuation desire within horror games through the use of grounded theory. Genre specific research in continuation desire has not been done before, and may prove to be useful when applying the findings in game design. The findings are primarily based on focus group interviews and questionnaires, which are supported by a review of existing literature. The outcome of the study is a game design framework focusing on the three most important causes of continuation desire in horror games: Narrative, Freedom, and Victimizing. Applying this design framework makes it possible to utilize scientific findings in horror game design, supporting rich, engaging, involving, and immersive experiences. Furthermore, this study shows that there indeed is a difference in the experiences of continuation desire in horror games, when comparing with general conventional player experience theories concerned with absorption.
OriginalsprogEngelsk
TitelContext Matters! : Exploring and Reframing Games and Play in Context
UdgivelsesstedVienna
ForlagNew Academic Press
Publikationsdato1 okt. 2013
ISBN (Trykt)9783700318644
StatusUdgivet - 1 okt. 2013
BegivenhedFuture and reality of Gaming (F.R.O.G): Context Matters! Exploring and Reframing Games and Play in Context - Vienna, Østrig
Varighed: 27 sep. 201329 sep. 2013
Konferencens nummer: 7

Konference

KonferenceFuture and reality of Gaming (F.R.O.G)
Nummer7
Land/OmrådeØstrig
ByVienna
Periode27/09/201329/09/2013

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