Abstract
Compression feedback uses inflatable straps to create uniform pressure sensations around limbs. Lower-pressure stimuli are well suited as a feedback channel for, e.g., notifications. However, operating compression feedback systems at higher pressure levels allows to physically inhibit movement. Here, we describe this modality and present a pervasive jogging game that employs physical inhibition to push runners to reach checkpoints in time.
Originalsprog | Udefineret/Ukendt |
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Titel | Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '17 |
Udgivelsessted | New York, New York, USA |
Forlag | Association for Computing Machinery |
Publikationsdato | 2017 |
DOI | |
Status | Udgivet - 2017 |
Udgivet eksternt | Ja |
Begivenhed | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017 - Denver, USA Varighed: 6 maj 2017 → 11 maj 2017 |
Konference
Konference | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017 |
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Land/Område | USA |
By | Denver |
Periode | 06/05/2017 → 11/05/2017 |
Sponsor | ACM SIGCHI |
Emneord
- compression feedback
- exertion games
- inhibition
- jamming
- pneumatic