Innovation, Inclusion and Emerging Technologies

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Abstract

This section of the volume explores potentials in new technologies suggest-ing that this requires involvement of various disciplines across societies. Specifically, the society faces a considerable challenge in fostering new ecosystems of innovation to harness holistic agile development processes for new technologies targeting more inclusive societies, where solutions are tailored to users and their specific needs.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings
RedaktørerAnthony Brooks, Eva Irene Brooks
Antal sider5
ForlagSpringer
Publikationsdatoaug. 2020
Sider725-729
ISBN (Trykt)978-3-030-53293-2
ISBN (Elektronisk)978-3-030-53294-9
DOI
StatusUdgivet - aug. 2020
Begivenhed8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 - Aalborg, Danmark
Varighed: 6 nov. 20198 nov. 2019

Konference

Konference8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019
Land/OmrådeDanmark
ByAalborg
Periode06/11/201908/11/2019
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind328
ISSN1867-8211

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