@inproceedings{961f681bd4ff458abb4c7f9278634b93,
title = "Innovation, Inclusion and Emerging Technologies",
abstract = "This section of the volume explores potentials in new technologies suggest-ing that this requires involvement of various disciplines across societies. Specifically, the society faces a considerable challenge in fostering new ecosystems of innovation to harness holistic agile development processes for new technologies targeting more inclusive societies, where solutions are tailored to users and their specific needs. ",
keywords = "Simulations, Autism Spectrum Disorder, Co-creation, Physio-therapists, VR-rehabilitation, VR games, Inclusive learning ecosystems, Social change, Entrepreneurship",
author = "Eva Brooks and Brooks, {Anthony Lewis}",
year = "2020",
month = aug,
doi = "10.1007/978-3-030-53294-9_55",
language = "English",
isbn = "978-3-030-53293-2",
series = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering",
publisher = "Springer",
pages = "725--729",
editor = "Anthony Brooks and Brooks, {Eva Irene}",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation",
address = "Germany",
note = "8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 ; Conference date: 06-11-2019 Through 08-11-2019",
}