Integrating Virtual Reality and BIM for End-user Involvement in Building Design: a case study

Bidragets oversatte titel: Integrere virtual reality og BIM for involvering af slutbrugere i design: Et casestudie

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

Resumé

The outcome of projects within Architecture, Engineering, and Construction is highly dependent on the quality of the collaboration between the involved actors. The end-users occupy the buildings on a daily basis, and therefore their involvement in the design process is essential to the output. However, traditional practices place the responsibility of decision-making mostly in the architects’ hands. Virtual Reality technologies coupled with Building Information Modelling have the potential to improve the collaboration and data visualization in the building design.

This paper presents the findings from a case study on the integration of Building Information Modelling and Virtual Reality for user-centred participatory interior furnishing of a new university building. Besides a significant reduction in the time for generation of alternative proposals, the end results show an increased attachment of the employees to their future workplace and a high level of acceptance towards the technology. Finally, the authors present suggestions for further work, which could improve future design processes utilizing the Virtual Reality technology.
OriginalsprogEngelsk
TitelLC3 2017 : Volume I – Proceedings of the Joint Conference on Computing in Construction
Udgivelses stedHeraklion, Kreta
ForlagThe Joint Conference on Computing in Construction (JC3) 2017
Publikationsdato2017
Sider699-709
DOI
StatusUdgivet - 2017
BegivenhedThe Joint Conference on Computing in Construction (JC3) 2017 - Heraklion, Kreta, Grækenland
Varighed: 4 jul. 201712 jul. 2017
http://lc3-2017.com/

Konference

KonferenceThe Joint Conference on Computing in Construction (JC3) 2017
LandGrækenland
ByHeraklion, Kreta
Periode04/07/201712/07/2017
Internetadresse

Fingerprint

Virtual reality
Interiors (building)
Data visualization
Decision making
Personnel

Emneord

  • Virtual Reality
  • BIM
  • Furnishing
  • Collaboration
  • Design process
  • AEC sector

Citer dette

Petrova, E. A., Rasmussen, M., Jensen, R. L., & Svidt, K. (2017). Integrating Virtual Reality and BIM for End-user Involvement in Building Design: a case study. I LC3 2017: Volume I – Proceedings of the Joint Conference on Computing in Construction (s. 699-709). Heraklion, Kreta: The Joint Conference on Computing in Construction (JC3) 2017. https://doi.org/10.24928/JC3-2017/0266
Petrova, Ekaterina Aleksandrova ; Rasmussen, Mai ; Jensen, Rasmus Lund ; Svidt, Kjeld. / Integrating Virtual Reality and BIM for End-user Involvement in Building Design : a case study. LC3 2017: Volume I – Proceedings of the Joint Conference on Computing in Construction. Heraklion, Kreta : The Joint Conference on Computing in Construction (JC3) 2017, 2017. s. 699-709
@inproceedings{94653811427043b7830eea3304347549,
title = "Integrating Virtual Reality and BIM for End-user Involvement in Building Design: a case study",
abstract = "The outcome of projects within Architecture, Engineering, and Construction is highly dependent on the quality of the collaboration between the involved actors. The end-users occupy the buildings on a daily basis, and therefore their involvement in the design process is essential to the output. However, traditional practices place the responsibility of decision-making mostly in the architects’ hands. Virtual Reality technologies coupled with Building Information Modelling have the potential to improve the collaboration and data visualization in the building design.This paper presents the findings from a case study on the integration of Building Information Modelling and Virtual Reality for user-centred participatory interior furnishing of a new university building. Besides a significant reduction in the time for generation of alternative proposals, the end results show an increased attachment of the employees to their future workplace and a high level of acceptance towards the technology. Finally, the authors present suggestions for further work, which could improve future design processes utilizing the Virtual Reality technology.",
keywords = "Virtual Reality, BIM, Furnishing, Collaboration, Design process, AEC sector, Virtual Reality, BIM, Furnishing, Collaboration, Design process, AEC sector",
author = "Petrova, {Ekaterina Aleksandrova} and Mai Rasmussen and Jensen, {Rasmus Lund} and Kjeld Svidt",
year = "2017",
doi = "10.24928/JC3-2017/0266",
language = "English",
pages = "699--709",
booktitle = "LC3 2017",
publisher = "The Joint Conference on Computing in Construction (JC3) 2017",

}

Petrova, EA, Rasmussen, M, Jensen, RL & Svidt, K 2017, Integrating Virtual Reality and BIM for End-user Involvement in Building Design: a case study. i LC3 2017: Volume I – Proceedings of the Joint Conference on Computing in Construction. The Joint Conference on Computing in Construction (JC3) 2017, Heraklion, Kreta, s. 699-709, The Joint Conference on Computing in Construction (JC3) 2017, Heraklion, Kreta, Grækenland, 04/07/2017. https://doi.org/10.24928/JC3-2017/0266

Integrating Virtual Reality and BIM for End-user Involvement in Building Design : a case study. / Petrova, Ekaterina Aleksandrova; Rasmussen, Mai; Jensen, Rasmus Lund; Svidt, Kjeld.

LC3 2017: Volume I – Proceedings of the Joint Conference on Computing in Construction. Heraklion, Kreta : The Joint Conference on Computing in Construction (JC3) 2017, 2017. s. 699-709.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

TY - GEN

T1 - Integrating Virtual Reality and BIM for End-user Involvement in Building Design

T2 - a case study

AU - Petrova, Ekaterina Aleksandrova

AU - Rasmussen, Mai

AU - Jensen, Rasmus Lund

AU - Svidt, Kjeld

PY - 2017

Y1 - 2017

N2 - The outcome of projects within Architecture, Engineering, and Construction is highly dependent on the quality of the collaboration between the involved actors. The end-users occupy the buildings on a daily basis, and therefore their involvement in the design process is essential to the output. However, traditional practices place the responsibility of decision-making mostly in the architects’ hands. Virtual Reality technologies coupled with Building Information Modelling have the potential to improve the collaboration and data visualization in the building design.This paper presents the findings from a case study on the integration of Building Information Modelling and Virtual Reality for user-centred participatory interior furnishing of a new university building. Besides a significant reduction in the time for generation of alternative proposals, the end results show an increased attachment of the employees to their future workplace and a high level of acceptance towards the technology. Finally, the authors present suggestions for further work, which could improve future design processes utilizing the Virtual Reality technology.

AB - The outcome of projects within Architecture, Engineering, and Construction is highly dependent on the quality of the collaboration between the involved actors. The end-users occupy the buildings on a daily basis, and therefore their involvement in the design process is essential to the output. However, traditional practices place the responsibility of decision-making mostly in the architects’ hands. Virtual Reality technologies coupled with Building Information Modelling have the potential to improve the collaboration and data visualization in the building design.This paper presents the findings from a case study on the integration of Building Information Modelling and Virtual Reality for user-centred participatory interior furnishing of a new university building. Besides a significant reduction in the time for generation of alternative proposals, the end results show an increased attachment of the employees to their future workplace and a high level of acceptance towards the technology. Finally, the authors present suggestions for further work, which could improve future design processes utilizing the Virtual Reality technology.

KW - Virtual Reality

KW - BIM

KW - Furnishing

KW - Collaboration

KW - Design process

KW - AEC sector

KW - Virtual Reality

KW - BIM

KW - Furnishing

KW - Collaboration

KW - Design process

KW - AEC sector

U2 - 10.24928/JC3-2017/0266

DO - 10.24928/JC3-2017/0266

M3 - Article in proceeding

SP - 699

EP - 709

BT - LC3 2017

PB - The Joint Conference on Computing in Construction (JC3) 2017

CY - Heraklion, Kreta

ER -

Petrova EA, Rasmussen M, Jensen RL, Svidt K. Integrating Virtual Reality and BIM for End-user Involvement in Building Design: a case study. I LC3 2017: Volume I – Proceedings of the Joint Conference on Computing in Construction. Heraklion, Kreta: The Joint Conference on Computing in Construction (JC3) 2017. 2017. s. 699-709 https://doi.org/10.24928/JC3-2017/0266