Interactive Multisensory VibroAcoustic Therapeutic Intervention (iMVATi)

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Abstrakt

This chapter introduces two case studies that exemplify how interactive
visualisations were introduced to supplement an interactive vibroacoustic therapeutic
intervention setup for adolescents diagnosed as profoundly disabled each having individual
dysfunctional conditions. The hypothesis behind the research of multisensory
stimuli intervention aligns with how humans can differ in needs, desires, and preferences
and it is posited toward optimising selectable feedback stimuli within intervention
targeting inclusivewell-being. The studies were associated to a European funded
research project (https://www.bristol.ac.uk/carehere) (with end-users overall being
handicapped and/or elderly and/or undertaking rehabilitation) where the author coordinated
Sweden partner research and user studies due to his research being catalyst
and responsible for gaining the project. Both case studies took place in a school for
special needs in Landskrona municipality, Sweden—they were conducted applied as
a part of the day-to-day activities of the school rather than being laboratory-based.
OriginalsprogEngelsk
TitelRecent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation
RedaktørerAnthony Brooks
Antal sider19
Vol/bind196
UdgivelsesstedSwitzerland
ForlagSpringer
Publikationsdatoapr. 2021
Sider325-344
Kapitel17
ISBN (Trykt)978-3-030-59607-1
ISBN (Elektronisk)978-3-030-59608-8
StatusUdgivet - apr. 2021
NavnIntelligent Systems Reference Library
Vol/bind196
ISSN1868-4394

Fingeraftryk Dyk ned i forskningsemnerne om 'Interactive Multisensory VibroAcoustic Therapeutic Intervention (iMVATi)'. Sammen danner de et unikt fingeraftryk.

Citationsformater