Interactive Multisensory VibroAcoustic Therapeutic Intervention (iMVATi)

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Abstract

This chapter introduces two case studies that exemplify how interactive visualisations were introduced to supplement an interactive vibroacoustic therapeutic intervention setup for adolescents diagnosed as profoundly disabled each having individual dysfunctional conditions. The hypothesis behind the research of multisensory
stimuli intervention aligns with how humans can differ in needs, desires, and preferences and it is posited toward optimising selectable feedback stimuli within intervention targeting inclusivewell-being. The studies were associated to a European funded research project (https://www.bristol.ac.uk/carehere) (with end-users overall being handicapped and/or elderly and/or undertaking rehabilitation) where the author coordinated Sweden partner research and user studies due to his research being catalyst
and responsible for gaining the project. Both case studies took place in a school for special needs in Landskrona municipality, Sweden—they were conducted applied as a part of the day-to-day activities of the school rather than being laboratory-based.
OriginalsprogEngelsk
TitelRecent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation
RedaktørerAnthony Brooks
Antal sider19
Vol/bind196
UdgivelsesstedSwitzerland
ForlagSpringer
Publikationsdato2021
Udgave1
Sider325-342
Kapitel17
ISBN (Trykt)978-3-030-59607-1
ISBN (Elektronisk)978-3-030-59608-8
DOI
StatusUdgivet - 2021
NavnIntelligent Systems Reference Library
Vol/bind196
ISSN1868-4394

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