Abstract
Game Analytics has gained a tremendous amount of attention in game development and game research in recent years. The widespread adoption of data-driven business intelligence practices at operational, tactical and strategic levels in the game industry, combined with the integration of quantitative measures in user-oriented game research, has caused a paradigm shift. Historically, game development has not been data-driven, but this is changing as the benefits of adopting and adapting analytics to inform decision making across all levels of the industry are becoming generally known and accepted.
Originalsprog | Engelsk |
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Titel | Game Analytics : Maximizing the Value of Player Data |
Redaktører | Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa |
Antal sider | 10 |
Forlag | Springer |
Publikationsdato | 2013 |
Sider | 3-12 |
ISBN (Trykt) | 978-1-4471-4768-8 |
ISBN (Elektronisk) | 978-1-4471-4769-5 |
DOI | |
Status | Udgivet - 2013 |