TY - GEN
T1 - Investigating the Role of Auditory Feedback in a Multimodal Biking Experience
AU - Pedersen, Jon Ram Bruun
AU - Serafin, Stefania
AU - Grani, Francesco
PY - 2018/1/1
Y1 - 2018/1/1
N2 - In this paper, we investigate the role of auditory feedback in affecting perception of effort while biking in a virtual environment. Subjects were biking on a stationary chair bike, while exposed to 3D renditions of a recumbent bike inside a virtual environment (VE). The VE simulated a park and was created in the Unity5 engine. While biking, subjects were exposed to 9 kinds of auditory feedback (3 amplitude levels with three different filters) which were continuously triggered corresponding to pedal speed, representing the sound of the wheels and bike/chain mechanics. Subjects were asked to rate the perception of exertion using the Borg RPE scale. Results of the experiment showed that most subjects perceived a difference in mechanical resistance from the bike between conditions, but did not consciously notice the variations of the auditory feedback, although these were significantly varied. This points towards interesting perspectives for subliminal perception potential for auditory feedback for VR exercise purposes.
AB - In this paper, we investigate the role of auditory feedback in affecting perception of effort while biking in a virtual environment. Subjects were biking on a stationary chair bike, while exposed to 3D renditions of a recumbent bike inside a virtual environment (VE). The VE simulated a park and was created in the Unity5 engine. While biking, subjects were exposed to 9 kinds of auditory feedback (3 amplitude levels with three different filters) which were continuously triggered corresponding to pedal speed, representing the sound of the wheels and bike/chain mechanics. Subjects were asked to rate the perception of exertion using the Borg RPE scale. Results of the experiment showed that most subjects perceived a difference in mechanical resistance from the bike between conditions, but did not consciously notice the variations of the auditory feedback, although these were significantly varied. This points towards interesting perspectives for subliminal perception potential for auditory feedback for VR exercise purposes.
KW - Auditory feedback
KW - Healthcare
KW - Proprioceptive feedback
KW - Training
KW - Virtual environment
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85057372955&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-01692-0_22
DO - 10.1007/978-3-030-01692-0_22
M3 - Article in proceeding
AN - SCOPUS:85057372955
SN - 9783030016913
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 327
EP - 337
BT - Music Technology with Swing - 13th International Symposium, CMMR 2017, Revised Selected Papers
A2 - Aramaki, Mitsuko
A2 - Davies, Matthew E.P.
A2 - Kronland-Martinet, Richard
A2 - Ystad, Sølvi
PB - Springer
T2 - 13th international Symposium on Computer Music Multidisciplinary Research, CMMR 2017
Y2 - 25 September 2017 through 28 September 2017
ER -