Inviting Grief into Games: The Game Design Process as Personal Dialogue

Sabine Harrer, Henrik Schoenau-Fog

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

5 Citationer (Scopus)

Abstract

This paper investigates how designers might initiate a dialogue with underrepresented groups, infusing design with individuals’ personal stories and imaginations. It does so alongside the example of Jocoi, a game aiming at mediating the experience of loss and grief over a dead baby. Apart from being a taboo subject in general, there is no explanation for the absence of this fairly common experience in games. Drawing on the emotional worlds and tastes of individuals identifying as bereft parents, Jocoi involved a collaboration with an Austrian self-help group for affected parents. The stories of four informants then served as an initial orientation point marking out the direction of our ensuing game design process. Working out central themes, needs and concerns conveyed by the group, the aim was to addresses some of their emotional challenges appropriately through a game. The paper first presents a rationale for the chosen method of collaboration. Most importantly, we embrace a paradigmatic shift from game design as the production of meaning and emotion towards game design as facilitation or mediation. The second section will zoom in to the concrete tools and stages we used in our our facilitation process with Jocoi. It will trace key moments in moving from kick-off workshop to the final game. Finally, the ensuing discussion will highlight learnings for a broader understanding of introducing diversity into games. The question of appropriateness seems to be of particular importance for game designers. It is a matter of maintaining a balance between active listening and autonomous creative practice. The project is part of an ongoing PhD project on loss and grief in games.
OriginalsprogEngelsk
TitelProceedings of DiGRA 2015 : Diversity of play: Games - Cultures - Identities
Antal sider15
ForlagDigital Games Research Association
Publikationsdato15 maj 2015
StatusUdgivet - 15 maj 2015
BegivenhedDiGRA 2015 : Diversity of Play - Games, Cultures, Identities - Leuphana University Lüneburg., Lüneburg, Tyskland
Varighed: 14 maj 201517 maj 2015

Konference

KonferenceDiGRA 2015
LokationLeuphana University Lüneburg.
Land/OmrådeTyskland
ByLüneburg
Periode14/05/201517/05/2015

Fingeraftryk

Dyk ned i forskningsemnerne om 'Inviting Grief into Games: The Game Design Process as Personal Dialogue'. Sammen danner de et unikt fingeraftryk.
  • DiGRA 2015

    Fog, H. S. (Deltager)

    14 maj 201517 maj 2015

    Aktivitet: Deltagelse i faglig begivenhedOrganisering af eller deltagelse i konference

Citationsformater