Projekter pr. år
Abstract
This paper investigates how designers might initiate a dialogue with underrepresented groups, infusing design with individuals’ personal stories and imaginations. It does so alongside the example of Jocoi, a game aiming at mediating the experience of loss and grief over a dead baby. Apart from being a taboo subject in general, there is no explanation for the absence of this fairly common experience in games. Drawing on the emotional worlds and tastes of individuals identifying as bereft parents, Jocoi involved a collaboration with an Austrian self-help group for affected parents. The stories of four informants then served as an initial orientation point marking out the direction of our ensuing game design process. Working out central themes, needs and concerns conveyed by the group, the aim was to addresses some of their emotional challenges appropriately through a game. The paper first presents a rationale for the chosen method of collaboration. Most importantly, we embrace a paradigmatic shift from game design as the production of meaning and emotion towards game design as facilitation or mediation. The second section will zoom in to the concrete tools and stages we used in our our facilitation process with Jocoi. It will trace key moments in moving from kick-off workshop to the final game. Finally, the ensuing discussion will highlight learnings for a broader understanding of introducing diversity into games. The question of appropriateness seems to be of particular importance for game designers. It is a matter of maintaining a balance between active listening and autonomous creative practice. The project is part of an ongoing PhD project on loss and grief in games.
Originalsprog | Engelsk |
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Titel | Proceedings of DiGRA 2015 : Diversity of play: Games - Cultures - Identities |
Antal sider | 15 |
Forlag | Digital Games Research Association |
Publikationsdato | 15 maj 2015 |
Status | Udgivet - 15 maj 2015 |
Begivenhed | DiGRA 2015 : Diversity of Play - Games, Cultures, Identities - Leuphana University Lüneburg., Lüneburg, Tyskland Varighed: 14 maj 2015 → 17 maj 2015 |
Konference
Konference | DiGRA 2015 |
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Lokation | Leuphana University Lüneburg. |
Land/Område | Tyskland |
By | Lüneburg |
Periode | 14/05/2015 → 17/05/2015 |
Fingeraftryk
Dyk ned i forskningsemnerne om 'Inviting Grief into Games: The Game Design Process as Personal Dialogue'. Sammen danner de et unikt fingeraftryk.Projekter
- 1 Igangværende
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SMILE: SMILE Lab - Samsung Media Innovation Lab for Education
Reng, L. (PI (principal investigator)) & Fog, H. S. (PI (principal investigator))
01/01/2014 → …
Projekter: Projekt › Andet
Aktiviteter
- 1 Organisering af eller deltagelse i konference
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DiGRA 2015
Fog, H. S. (Deltager)
14 maj 2015 → 17 maj 2015Aktivitet: Deltagelse i faglig begivenhed › Organisering af eller deltagelse i konference