This document describes a special approach to room simulation. Sound created by the user’s own activity and interaction with the room and reflecting characteristics of the room, may support the feeling of presence. We pursue this hypothesis by 1) generating the sound of footsteps induced by the user’s selfmotion. The sound generation is parameterized to allow for modulation according to characteristics of the actual footsteps, and 2) test how people actually respond to such audio feedback under different conditions. Results are encouraging, although more thorough design and test is required to ensure the desired effect.
|Status||Udgivet - 2005|