Abstract
This paper introduces the Quaternion Transition Generator (QTG), a new network architecture tailored to animation transition generation for virtual characters. The QTG is simpler than the current state of the art, making it lightweight and easier to implement. It uses approximately 80% fewer arithmetic operations compared to other transition networks. Additionally, this architecture is capable of generating visually accurate rotation-based animations transitions and results in a lower Mean Absolute Error than transition generation techniques that are commonly used for animation blending.
Originalsprog | Udefineret/Ukendt |
---|---|
Titel | 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
Antal sider | 2 |
Forlag | IEEE (Institute of Electrical and Electronics Engineers) |
Publikationsdato | 2021 |
Sider | 579-580 |
Artikelnummer | 9419271 |
ISBN (Trykt) | 978-1-6654-1166-0 |
ISBN (Elektronisk) | 978-1-6654-4057-8 |
DOI | |
Status | Udgivet - 2021 |
Udgivet eksternt | Ja |
Begivenhed | 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 - Virtual, Lisbon, Portugal Varighed: 27 mar. 2021 → 3 apr. 2021 |
Konference
Konference | 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 |
---|---|
Land/Område | Portugal |
By | Virtual, Lisbon |
Periode | 27/03/2021 → 03/04/2021 |