TY - JOUR
T1 - Living media interfaces
T2 - a multi-perspective analysis of biological materials for interaction
AU - Merritt, Timothy
AU - Hamidi, Foad
AU - Alistar, Mirela
AU - DeMenezes, Marta
PY - 2020/1/21
Y1 - 2020/1/21
N2 - Living media interfaces (LMIs) have emerged as a new way to interact with digital systems by incorporating actual living organisms in user interfaces. There is increasing interest in utilizing living media in the context of interaction design influenced by recent advancements in biological sciences that make new forms of responsive living media possible. We establish a definition of LMIs appropriate for HCI’s interdisciplinary domain. We provide an overview of the current design space and identify open research questions from four different perspectives: Biological, Ethical, Artistic, and HCI. For each perspective, we use a series of LMI exemplars to illustrate and ground themes and arguments. We conclude with a series of implications for design, including a discussion of LMIs’ ability to engage human users through being alive, their potential to symbolize and embody dynamic information, and the practical and ethical questions that designers need to consider when working with them.
AB - Living media interfaces (LMIs) have emerged as a new way to interact with digital systems by incorporating actual living organisms in user interfaces. There is increasing interest in utilizing living media in the context of interaction design influenced by recent advancements in biological sciences that make new forms of responsive living media possible. We establish a definition of LMIs appropriate for HCI’s interdisciplinary domain. We provide an overview of the current design space and identify open research questions from four different perspectives: Biological, Ethical, Artistic, and HCI. For each perspective, we use a series of LMI exemplars to illustrate and ground themes and arguments. We conclude with a series of implications for design, including a discussion of LMIs’ ability to engage human users through being alive, their potential to symbolize and embody dynamic information, and the practical and ethical questions that designers need to consider when working with them.
KW - animal computer interaction
KW - bioart
KW - Living media interfaces
KW - LMI
KW - synthetic biology
UR - http://www.scopus.com/inward/record.url?scp=85078405152&partnerID=8YFLogxK
U2 - 10.1080/14626268.2019.1707231
DO - 10.1080/14626268.2019.1707231
M3 - Journal article
AN - SCOPUS:85078405152
SN - 1462-6268
VL - 31
SP - 1
EP - 21
JO - Digital Creativity
JF - Digital Creativity
IS - 1
ER -