TY - GEN
T1 - LOP-cursor
T2 - 7th International IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012
AU - Debarba, Henrique
AU - Nedel, Luciana
AU - MacIel, Anderson
PY - 2012
Y1 - 2012
N2 - We present levels of precision (LOP) cursor, a metaphor for high precision pointing and simultaneous cursor controlling using commodity mobile devices. The LOP-cursor uses a two levels of precision representation that can be combined to access low and high resolution of input. It provides a constrained area of high resolution input and a broader area of lower input resolution, offering the possibility of working with a two legs cursor using only one hand. LOP-cursor is designed for interaction with large high resolution displays, e.g. display walls, and distributed screens/computers scenarios. This paper presents the design of the cursor, the implementation of a prototype, and user evaluation experiments showing that our method allows both, the acquisition of small targets, and fast interaction while using simultaneous cursors in a comfortable manner. Targets smaller than 0.3 cm can be selected by users at distances over 1.5 m from the screen with minimum effort.
AB - We present levels of precision (LOP) cursor, a metaphor for high precision pointing and simultaneous cursor controlling using commodity mobile devices. The LOP-cursor uses a two levels of precision representation that can be combined to access low and high resolution of input. It provides a constrained area of high resolution input and a broader area of lower input resolution, offering the possibility of working with a two legs cursor using only one hand. LOP-cursor is designed for interaction with large high resolution displays, e.g. display walls, and distributed screens/computers scenarios. This paper presents the design of the cursor, the implementation of a prototype, and user evaluation experiments showing that our method allows both, the acquisition of small targets, and fast interaction while using simultaneous cursors in a comfortable manner. Targets smaller than 0.3 cm can be selected by users at distances over 1.5 m from the screen with minimum effort.
KW - H.5.2 [User Interfaces]: Input devices and strategies (e.g., mouse, touchscreen)
UR - http://www.scopus.com/inward/record.url?scp=84860754442&partnerID=8YFLogxK
U2 - 10.1109/3DUI.2012.6184196
DO - 10.1109/3DUI.2012.6184196
M3 - Article in proceeding
AN - SCOPUS:84860754442
SN - 9781467312059
T3 - IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012 - Proceedings
SP - 125
EP - 132
BT - IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012 - Proceedings
Y2 - 4 March 2012 through 5 March 2012
ER -