TY - JOUR
T1 - Making the Fantastic Real
T2 - From Design Fiction to Engineering Fandom
AU - Andersen, Tem Frank
AU - Jensen, Thessa
AU - Vistisen, Peter
PY - 2023/6/28
Y1 - 2023/6/28
N2 - This study - Making the Fantastic Real - provides research into the subject of design fiction, science fiction fandom, sharable digital media content on the one hand, and the design of real-life engineering artifacts on the other. This study has selected the case of The Hacksmith to understand the space of meaning (science, fiction, co-creation, and design) created by the production of “the fantastic” by this specific acknowledged Canadian Youtuber.The Hacksmith Industries is the trademark name of the YouTube channel The Hacksmith (https://www.youtube.com/c/theHacksmith/featured) created by Canadian engineer James Hobson in 2006. One of the signature elements of Hobson’s interests is the lightsaber and the Star Wars franchise. But Hobson explores many other dimensions of popular culture, ranging from nerf wars shooters to superhero artifacts of the Marvel Cinematic Universe. His focus is on how to make elements or objects of the fantastic real, as his slogan goes, not to change any storyline, story arc or franchise world, but to see how far the innate human capability of play and creation can be taken from the fictional realm to reality.
AB - This study - Making the Fantastic Real - provides research into the subject of design fiction, science fiction fandom, sharable digital media content on the one hand, and the design of real-life engineering artifacts on the other. This study has selected the case of The Hacksmith to understand the space of meaning (science, fiction, co-creation, and design) created by the production of “the fantastic” by this specific acknowledged Canadian Youtuber.The Hacksmith Industries is the trademark name of the YouTube channel The Hacksmith (https://www.youtube.com/c/theHacksmith/featured) created by Canadian engineer James Hobson in 2006. One of the signature elements of Hobson’s interests is the lightsaber and the Star Wars franchise. But Hobson explores many other dimensions of popular culture, ranging from nerf wars shooters to superhero artifacts of the Marvel Cinematic Universe. His focus is on how to make elements or objects of the fantastic real, as his slogan goes, not to change any storyline, story arc or franchise world, but to see how far the innate human capability of play and creation can be taken from the fictional realm to reality.
KW - Lightsaber
KW - Star Wars
KW - The Hacksmith Industries
KW - Science fiction
KW - Fan fiction
KW - Design fictino
KW - Mimetic fandom
KW - Fangineering
U2 - 10.7146/imaginingtheimpossible.131460
DO - 10.7146/imaginingtheimpossible.131460
M3 - Journal article
VL - 2
SP - 1
EP - 21
JO - Imagining the Impossible. International Journal for the Fantastic in Contemporary Media
JF - Imagining the Impossible. International Journal for the Fantastic in Contemporary Media
IS - 1
M1 - 4
ER -