Metaphoric Extension of the Body in Virtual Environments

Depth Perception in Cave and Panorama

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskning

    Resumé

    This study compares aspects of spatial perception in a physical environment and its virtual representations in a CAVE and Panorama, based on the author’s recent research. To measure accuracy of spatial perception, participants in an experiment were asked to look at identical objects in the three environments and then locate them and identify their shape on scaled drawings. Results are presented together with statistical analysis. In a discussion of the results, the paper addresses the three hypothetical assertions – that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different, that differences are attributable to prior contextual experience of the viewer, and that spatial ability is a further contributing factor. The role of prior or tacit knowledge in these environments will be led from the empirical data. It will be concluded that the CAVE offers a higher potential for spatial experience and learning than the Panorama. The results also suggest that knowledge gained in physical contexts is more readily transferred to its virtual simulation, while that gained in virtual experience is not reliably transferred to its equivalent physical context. The paper discusses implications of spatial ability for virtual environments in architectural education and participatory design processes, in which the dialogue between real and imagined space takes place.
    OriginalsprogEngelsk
    TitelVirtual Reality in Architecture and Construction
    RedaktørerJosep Muntanyola Thornberg
    Antal sider5
    Udgivelses stedBarcelona
    ForlagKhora ll
    Publikationsdato2005
    Sider68-74
    ISBN (Trykt)8460803945
    StatusUdgivet - 2005

    Fingerprint

    cave
    statistical analysis
    learning
    education
    simulation
    experiment
    physical environment

    Citer dette

    Mullins, M. (2005). Metaphoric Extension of the Body in Virtual Environments: Depth Perception in Cave and Panorama. I J. M. Thornberg (red.), Virtual Reality in Architecture and Construction (s. 68-74). Barcelona: Khora ll.
    Mullins, Michael. / Metaphoric Extension of the Body in Virtual Environments : Depth Perception in Cave and Panorama. Virtual Reality in Architecture and Construction. red. / Josep Muntanyola Thornberg. Barcelona : Khora ll, 2005. s. 68-74
    @inbook{297206e0a55a11dbb8eb000ea68e967b,
    title = "Metaphoric Extension of the Body in Virtual Environments: Depth Perception in Cave and Panorama",
    abstract = "This study compares aspects of spatial perception in a physical environment and its virtual representations in a CAVE and Panorama, based on the author’s recent research. To measure accuracy of spatial perception, participants in an experiment were asked to look at identical objects in the three environments and then locate them and identify their shape on scaled drawings. Results are presented together with statistical analysis. In a discussion of the results, the paper addresses the three hypothetical assertions – that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different, that differences are attributable to prior contextual experience of the viewer, and that spatial ability is a further contributing factor. The role of prior or tacit knowledge in these environments will be led from the empirical data. It will be concluded that the CAVE offers a higher potential for spatial experience and learning than the Panorama. The results also suggest that knowledge gained in physical contexts is more readily transferred to its virtual simulation, while that gained in virtual experience is not reliably transferred to its equivalent physical context. The paper discusses implications of spatial ability for virtual environments in architectural education and participatory design processes, in which the dialogue between real and imagined space takes place.",
    author = "Michael Mullins",
    year = "2005",
    language = "English",
    isbn = "8460803945",
    pages = "68--74",
    editor = "Thornberg, {Josep Muntanyola}",
    booktitle = "Virtual Reality in Architecture and Construction",
    publisher = "Khora ll",

    }

    Mullins, M 2005, Metaphoric Extension of the Body in Virtual Environments: Depth Perception in Cave and Panorama. i JM Thornberg (red.), Virtual Reality in Architecture and Construction. Khora ll, Barcelona, s. 68-74.

    Metaphoric Extension of the Body in Virtual Environments : Depth Perception in Cave and Panorama. / Mullins, Michael.

    Virtual Reality in Architecture and Construction. red. / Josep Muntanyola Thornberg. Barcelona : Khora ll, 2005. s. 68-74.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskning

    TY - CHAP

    T1 - Metaphoric Extension of the Body in Virtual Environments

    T2 - Depth Perception in Cave and Panorama

    AU - Mullins, Michael

    PY - 2005

    Y1 - 2005

    N2 - This study compares aspects of spatial perception in a physical environment and its virtual representations in a CAVE and Panorama, based on the author’s recent research. To measure accuracy of spatial perception, participants in an experiment were asked to look at identical objects in the three environments and then locate them and identify their shape on scaled drawings. Results are presented together with statistical analysis. In a discussion of the results, the paper addresses the three hypothetical assertions – that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different, that differences are attributable to prior contextual experience of the viewer, and that spatial ability is a further contributing factor. The role of prior or tacit knowledge in these environments will be led from the empirical data. It will be concluded that the CAVE offers a higher potential for spatial experience and learning than the Panorama. The results also suggest that knowledge gained in physical contexts is more readily transferred to its virtual simulation, while that gained in virtual experience is not reliably transferred to its equivalent physical context. The paper discusses implications of spatial ability for virtual environments in architectural education and participatory design processes, in which the dialogue between real and imagined space takes place.

    AB - This study compares aspects of spatial perception in a physical environment and its virtual representations in a CAVE and Panorama, based on the author’s recent research. To measure accuracy of spatial perception, participants in an experiment were asked to look at identical objects in the three environments and then locate them and identify their shape on scaled drawings. Results are presented together with statistical analysis. In a discussion of the results, the paper addresses the three hypothetical assertions – that depth perception in physical reality and its virtual representations in CAVE and Panorama are quantifiably different, that differences are attributable to prior contextual experience of the viewer, and that spatial ability is a further contributing factor. The role of prior or tacit knowledge in these environments will be led from the empirical data. It will be concluded that the CAVE offers a higher potential for spatial experience and learning than the Panorama. The results also suggest that knowledge gained in physical contexts is more readily transferred to its virtual simulation, while that gained in virtual experience is not reliably transferred to its equivalent physical context. The paper discusses implications of spatial ability for virtual environments in architectural education and participatory design processes, in which the dialogue between real and imagined space takes place.

    M3 - Book chapter

    SN - 8460803945

    SP - 68

    EP - 74

    BT - Virtual Reality in Architecture and Construction

    A2 - Thornberg, Josep Muntanyola

    PB - Khora ll

    CY - Barcelona

    ER -

    Mullins M. Metaphoric Extension of the Body in Virtual Environments: Depth Perception in Cave and Panorama. I Thornberg JM, red., Virtual Reality in Architecture and Construction. Barcelona: Khora ll. 2005. s. 68-74