Method and system for manipulating a digital representation of a three-dimensional object

Ronny Scherer (Opfinder), Olga Timcenko (Opfinder), Naomi Clark (Opfinder), Peter Acker (Opfinder)

Publikation: Patent

Resumé

A method of manipulating a three-dimensional virtual building block model by means of two-dimensional cursor movements, the virtual building block model including a plurality of virtual building blocks each including a number of connection elements for connecting the virtual building block with another virtual building block according to a set of connection rules, the method comprising positioning by means of cursor movements in a computer display area representing a two-dimensional projection of said model, a two-dimensional projection of a first virtual building block to be connected to the structure, resulting in a two-dimensional position; determining, from the two-dimensional position, a number of three-dimensional candidate positions of the first virtual building block in the three-dimensional coordinate system; selecting one of said candidate positions based on the connection rules and a predetermined set of position rating rules; and connecting the first building block to said structure at the selected candidate position.
OriginalsprogEngelsk
PatentnummerUS7755620 (A1)
Journaliseringsdato13/07/2010
LandDanmark
StatusUdgivet - 2010

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Scherer, R., Timcenko, O., Clark, N., & Acker, P. (2010). Method and system for manipulating a digital representation of a three-dimensional object. (Patentnummer US7755620 (A1)).
Scherer, Ronny (Opfinder) ; Timcenko, Olga (Opfinder) ; Clark, Naomi (Opfinder) ; Acker, Peter (Opfinder). / Method and system for manipulating a digital representation of a three-dimensional object. Patentnummer: US7755620 (A1). jul. 13, 2010.
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title = "Method and system for manipulating a digital representation of a three-dimensional object",
abstract = "A method of manipulating a three-dimensional virtual building block model by means of two-dimensional cursor movements, the virtual building block model including a plurality of virtual building blocks each including a number of connection elements for connecting the virtual building block with another virtual building block according to a set of connection rules, the method comprising positioning by means of cursor movements in a computer display area representing a two-dimensional projection of said model, a two-dimensional projection of a first virtual building block to be connected to the structure, resulting in a two-dimensional position; determining, from the two-dimensional position, a number of three-dimensional candidate positions of the first virtual building block in the three-dimensional coordinate system; selecting one of said candidate positions based on the connection rules and a predetermined set of position rating rules; and connecting the first building block to said structure at the selected candidate position.",
author = "Ronny Scherer and Olga Timcenko and Naomi Clark and Peter Acker",
year = "2010",
language = "English",
type = "Patent",
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Scherer, R, Timcenko, O, Clark, N & Acker, P jul.. 13 2010, Method and system for manipulating a digital representation of a three-dimensional object, Patentnummer US7755620 (A1).

Method and system for manipulating a digital representation of a three-dimensional object. / Scherer, Ronny (Opfinder); Timcenko, Olga (Opfinder); Clark, Naomi (Opfinder); Acker, Peter (Opfinder).

Patentnummer: US7755620 (A1). jul. 13, 2010.

Publikation: Patent

TY - PAT

T1 - Method and system for manipulating a digital representation of a three-dimensional object

AU - Scherer, Ronny

AU - Timcenko, Olga

AU - Clark, Naomi

AU - Acker, Peter

PY - 2010

Y1 - 2010

N2 - A method of manipulating a three-dimensional virtual building block model by means of two-dimensional cursor movements, the virtual building block model including a plurality of virtual building blocks each including a number of connection elements for connecting the virtual building block with another virtual building block according to a set of connection rules, the method comprising positioning by means of cursor movements in a computer display area representing a two-dimensional projection of said model, a two-dimensional projection of a first virtual building block to be connected to the structure, resulting in a two-dimensional position; determining, from the two-dimensional position, a number of three-dimensional candidate positions of the first virtual building block in the three-dimensional coordinate system; selecting one of said candidate positions based on the connection rules and a predetermined set of position rating rules; and connecting the first building block to said structure at the selected candidate position.

AB - A method of manipulating a three-dimensional virtual building block model by means of two-dimensional cursor movements, the virtual building block model including a plurality of virtual building blocks each including a number of connection elements for connecting the virtual building block with another virtual building block according to a set of connection rules, the method comprising positioning by means of cursor movements in a computer display area representing a two-dimensional projection of said model, a two-dimensional projection of a first virtual building block to be connected to the structure, resulting in a two-dimensional position; determining, from the two-dimensional position, a number of three-dimensional candidate positions of the first virtual building block in the three-dimensional coordinate system; selecting one of said candidate positions based on the connection rules and a predetermined set of position rating rules; and connecting the first building block to said structure at the selected candidate position.

M3 - Patent

M1 - US7755620 (A1)

Y2 - 2010/07/13

ER -