Abstract
Impossible spaces make it possible to maximize the area of virtual environments that can be explored on foot through self-overlapping virtual architecture. This paper details a study exploring how users’ ability to detect overlapping virtual architecture is affected when the virtual environment includes distractors that impose additional cognitive load by challenging the users. The results indicate that such distractors both increase self-reported task load and reduce users’ ability to reliably detect overlaps between adjacent virtual rooms. That is, rooms could overlap by up to 68% when distractors were presented, compared to 40% when no distractors were present.
Originalsprog | Engelsk |
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Titel | Proceedings - SUI 2020 : ACM Symposium on Spatial User Interaction |
Redaktører | Stephen N. Spencer |
Antal sider | 4 |
Forlag | Association for Computing Machinery |
Publikationsdato | 2020 |
Sider | 1-4 |
Artikelnummer | 6 |
ISBN (Elektronisk) | 978-1-4503-7943-4 |
DOI | |
Status | Udgivet - 2020 |
Begivenhed | ACM Spatial User Interaction 2020 - Varighed: 31 okt. 2020 → 1 nov. 2020 |
Konference
Konference | ACM Spatial User Interaction 2020 |
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Periode | 31/10/2020 → 01/11/2020 |
Fingeraftryk
Dyk ned i forskningsemnerne om 'Mission Impossible Spaces: Using Challenge-Based Distractors to Reduce Noticeability of Self-Overlapping Virtual Architecture'. Sammen danner de et unikt fingeraftryk.Priser
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Honorable Mention (Best Paper)
Ciumedean, Claudiu-Bogdan (Modtager), Patras, Cristian (Modtager), Cibulskis, Mantas (Modtager), Váradi, Norbert (Modtager) & Nilsson, Niels Christian (Modtager), 2020
Pris: Konferencepriser