Mobile AR in and Out: Towards Delay-Based Modeling of Acoustic Scenes

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6 Citationer (Scopus)

Abstract

We have previously presented an augmented reality (AR) audio application, where scattering delay networks efficiently generate and organize a reverberator, based on room geometry scanned by an AR device. The application allowed for real-Time processing and updating of reflection path geometry and provided a proof-of-concept for plausible audio-spatial registration of a virtual object in real environments. Here we present our ongoing work that aims to extend the simulation to outdoor scenes by using the Waveguide Web, instead of the original formulation with the Scattering Delay Networks. The current implementation is computationally more demanding, but has a potential to provide more accurate second-order reflections, and therefore, better registering of audio-visual AR scenes.

OriginalsprogEngelsk
Titel25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings
RedaktørerFrank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch
Antal sider2
ForlagIEEE
Publikationsdato24 aug. 2018
Sider543-544
Artikelnummer8446230
ISBN (Trykt)978-1-5386-3366-3
ISBN (Elektronisk)978-1-5386-3365-6
DOI
StatusUdgivet - 24 aug. 2018
Begivenhed25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Tyskland
Varighed: 18 mar. 201822 mar. 2018

Konference

Konference25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018
Land/OmrådeTyskland
ByReutlingen
Periode18/03/201822/03/2018
SponsorART, Digital Projection, et al., Haption, MiddleVR, VICON

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