Motivations and practices for cheating in Pokémon Go

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OriginalsprogEngelsk
TitelMobileHCI 2018 Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services
Antal sider13
ForlagAssociation for Computing Machinery
Publikationsdato3 sep. 2018
Artikelnummera35
ISBN (Elektronisk)978-1-4503-5898-9
DOI
StatusUdgivet - 3 sep. 2018
Begivenhed20th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2018 - Barcelona, Spanien
Varighed: 3 sep. 20186 sep. 2018

Konference

Konference20th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2018
LandSpanien
ByBarcelona
Periode03/09/201806/09/2018
SponsorAlpha, Google, Microsoft, Mobile World Capital, Special Interest Group on Computer-Human Interaction (ACM SIGCHI), Vodafone

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Paay, J., Kjeldskov, J., Iternicola, D., & Thomassen, M. (2018). Motivations and practices for cheating in Pokémon Go. I MobileHCI 2018 Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services [a35] Association for Computing Machinery. https://doi.org/10.1145/3229434.3229466
Paay, Jeni ; Kjeldskov, Jesper ; Iternicola, Daniele ; Thomassen, Mikkel. / Motivations and practices for cheating in Pokémon Go. MobileHCI 2018 Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services. Association for Computing Machinery, 2018.
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Paay, J, Kjeldskov, J, Iternicola, D & Thomassen, M 2018, Motivations and practices for cheating in Pokémon Go. i MobileHCI 2018 Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services., a35, Association for Computing Machinery, 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2018, Barcelona, Spanien, 03/09/2018. https://doi.org/10.1145/3229434.3229466

Motivations and practices for cheating in Pokémon Go. / Paay, Jeni; Kjeldskov, Jesper; Iternicola, Daniele; Thomassen, Mikkel.

MobileHCI 2018 Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services. Association for Computing Machinery, 2018. a35.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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AU - Kjeldskov, Jesper

AU - Iternicola, Daniele

AU - Thomassen, Mikkel

PY - 2018/9/3

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KW - Cheating

KW - Interaction Design

KW - Location-based gaming

KW - Mobile gaming

KW - Pokémon GO

KW - User Experience Design

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Paay J, Kjeldskov J, Iternicola D, Thomassen M. Motivations and practices for cheating in Pokémon Go. I MobileHCI 2018 Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services. Association for Computing Machinery. 2018. a35 https://doi.org/10.1145/3229434.3229466