Multi-Kinect Skeleton Fusion for Enactive Games

Nikolaj Marimo Støvring, Esbern Torgard Kaspersen, Jeppe Milling Korsholm, Yousif Ali Hassan Najim, Soraya Makhlouf, Alireza Khani, Cumhur Erkut

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1 Citationer (Scopus)

Abstrakt

We present a procedural method and an implementation of multi-Kinect skeleton fusion on Unity environment. Our method calibrates two Kinects by combining the relative coordinates of a user’s torso onto a single coordinate system. The method is tested with a small number of participants in scenarios involving multiple users, results indicate that the method provides an improvement over a single camera, and it is accurate enough for games and entertainment applications. The video demonstration of the system is provided, and future directions to improve accuracy are outlined.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings
RedaktørerAnthony L. Brooks, Eva Brooks
ForlagSpringer
Publikationsdato18 mar. 2017
Sider173-180
ISBN (Trykt)978-3-319-55833-2
ISBN (Elektronisk)978-3-319-55834-9
DOI
StatusUdgivet - 18 mar. 2017
Begivenhed5th EAI International Conference: ArtsIT, Interactivity & Game Creation - Esbjerg, Danmark
Varighed: 2 maj 20163 maj 2016

Konference

Konference5th EAI International Conference: ArtsIT, Interactivity & Game Creation
LandDanmark
ByEsbjerg
Periode02/05/201603/05/2016
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Vol/bind196
ISSN1867-8211

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