TY - GEN
T1 - Multi-Kinect Skeleton Fusion for Enactive Games
AU - Støvring, Nikolaj Marimo
AU - Kaspersen, Esbern Torgard
AU - Korsholm, Jeppe Milling
AU - Najim, Yousif Ali Hassan
AU - Makhlouf, Soraya
AU - Khani, Alireza
AU - Erkut, Cumhur
PY - 2017/3/18
Y1 - 2017/3/18
N2 - We present a procedural method and an implementation of multi-Kinect skeleton fusion on Unity environment. Our method calibrates two Kinects by combining the relative coordinates of a user’s torso onto a single coordinate system. The method is tested with a small number of participants in scenarios involving multiple users, results indicate that the method provides an improvement over a single camera, and it is accurate enough for games and entertainment applications. The video demonstration of the system is provided, and future directions to improve accuracy are outlined.
AB - We present a procedural method and an implementation of multi-Kinect skeleton fusion on Unity environment. Our method calibrates two Kinects by combining the relative coordinates of a user’s torso onto a single coordinate system. The method is tested with a small number of participants in scenarios involving multiple users, results indicate that the method provides an improvement over a single camera, and it is accurate enough for games and entertainment applications. The video demonstration of the system is provided, and future directions to improve accuracy are outlined.
U2 - 10.1007/978-3-319-55834-9_20
DO - 10.1007/978-3-319-55834-9_20
M3 - Article in proceeding
SN - 978-3-319-55833-2
T3 - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
SP - 173
EP - 180
BT - Interactivity, Game Creation, Design, Learning, and Innovation
A2 - Brooks, Anthony L.
A2 - Brooks, Eva
PB - Springer
T2 - 5th EAI International Conference: ArtsIT, Interactivity & Game Creation
Y2 - 2 May 2016 through 3 May 2016
ER -