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Abstract
This paper looks into the implementation details of random linear network coding on the Apple iPhone and iPod Touch mobile platforms for multimedia distribution. Previous implementations of network coding on this platform failed to achieve a throughput which is sufficient to saturate the WLAN interface. In addition to previous works we compare new implementations based on two different Galois fields: GF(28 ) and GF(2). Using the binary Galois field allows us to ensure high throughput and low computational requirements on mobile devices with limited resources. We have implemented this approach and achieved synthetic encoding/decoding throughput of up to 36/29 MB/s on a third generation iPod Touch 32GB which exceeds the results of other researchers by two orders of magnitude.
Originalsprog | Engelsk |
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Titel | Proceedings of the 2010 ACM multimedia workshop on Mobile cloud media computing |
Antal sider | 4 |
Forlag | Association for Computing Machinery |
Publikationsdato | 29 okt. 2010 |
ISBN (Trykt) | 978-1-4503-0168-8 |
DOI | |
Status | Udgivet - 29 okt. 2010 |
Begivenhed | ACM Multimedia 2010 - Firenze, Italien Varighed: 25 okt. 2010 → 29 okt. 2010 http://www.acmmm10.org/ |
Konference
Konference | ACM Multimedia 2010 |
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Land/Område | Italien |
By | Firenze |
Periode | 25/10/2010 → 29/10/2010 |
Internetadresse |
Fingeraftryk
Dyk ned i forskningsemnerne om 'Multimedia distribution using network coding on the iphone platform'. Sammen danner de et unikt fingeraftryk.Projekter
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CONE: Cooperation and Network Coding
Fitzek, F., Heide, J., Pedersen, M. V. & Larsen, T.
01/09/2009 → 31/07/2012
Projekter: Projekt › Forskning