Training programs for improving abilities in speech for CI users are vastly common. However, musical training programs (MTP) for improving music perception is still limited, resulting in CI users having difficulties perceiving, and thereby enjoying, music. Many CI users describe listening to music as an unfulfilling experience, especially when it comes to recognizing melodies and identifying various musical instruments, among other aspects. Additionally, determining the direction of sound is another difficulty CI users often tend to have. Although MTPs have been made utilizing tablet based games, DVD-formats etc., using virtual reality environments for training various aspects of music recognition has not yet been explored. This applies for using VR for spatial sound recognition as well. In this paper, a VR prototype functioning as a MTP with gamification elements will be introduced, with the purpose of improving various musical perception abilities for CI users.
|SMC/JIM/IFC 2022 - Proceedings of the 19th Sound and Music Computing Conference
|Romain Michon, Laurent Pottier, Yann Orlarey
|Sound and Music Computing Network
|Udgivet - 2022
|19th Sound and Music Computing Conference, SMC 2022 - Saint-Etienne, Frankrig
Varighed: 5 jun. 2022 → 12 jun. 2022
|19th Sound and Music Computing Conference, SMC 2022
|05/06/2022 → 12/06/2022
|Proceedings of the Sound and Music Computing Conferences
Bibliografisk noteFunding Information:
The participation to the conference was supported by the European Art Science and Technology Network (EASTN-DC).
The participation to the conference was supported by the European Art Science and Technology Network (EASTNDC).
Copyright: © 2022 Emil Sønderskov Hansen, Signe Marie Kromann Kristiansen et. al.