Narrative Engagement in Games – A Continuation Desire Perspective

Henrik Schoenau-Fog, Sandy Louchart , Theodore Lim, Maria Teresa Soto-Sanfiel

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Resumé

User/player experiences may be evaluated in many ways, however, most concepts describing engagement with interactive artifacts tend to be complex and limited. This paper focuses on an aspect of engagement, which we believe, may be used to quantify any Interactive Storytelling (IS) experience. The willingness to continue an experience or Continuation Desire is a driver for meaningful and engaging experience, which is often overlooked. We believe that Continuation Desire is a useful tool for assessing narrative quality when combined with factors related to narrative engagement. We discuss possible aspects related to evaluating narrative engagement and Continuation Desire. The resulting framework represents a basis for evaluating IS artifacts (e.g games and IS applications) in future studies.
OriginalsprogEngelsk
TitelProceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013)
Vol/bind8
ForlagSociety for the Advancement of the Science of Digital Games
Publikationsdato2013
Sider384-387
ISBN (Trykt)978-0-9913982-0-1
StatusUdgivet - 2013
BegivenhedFoundations of Digital Games: The 8th International Conference on the Foundations of Digital Games - Crete, Chania, Grækenland
Varighed: 14 maj 201317 maj 2013

Konference

KonferenceFoundations of Digital Games
LokationCrete
LandGrækenland
ByChania
Periode14/05/201317/05/2013
NavnFoundations of Digital Games Conference Proceedings

Citer dette

Schoenau-Fog, H., Louchart , S., Lim, T., & Soto-Sanfiel, M. T. (2013). Narrative Engagement in Games – A Continuation Desire Perspective. I Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013) (Bind 8, s. 384-387). Society for the Advancement of the Science of Digital Games. Foundations of Digital Games Conference Proceedings
Schoenau-Fog, Henrik ; Louchart , Sandy ; Lim, Theodore ; Soto-Sanfiel, Maria Teresa . / Narrative Engagement in Games – A Continuation Desire Perspective. Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013). Bind 8 Society for the Advancement of the Science of Digital Games, 2013. s. 384-387 (Foundations of Digital Games Conference Proceedings).
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abstract = "User/player experiences may be evaluated in many ways, however, most concepts describing engagement with interactive artifacts tend to be complex and limited. This paper focuses on an aspect of engagement, which we believe, may be used to quantify any Interactive Storytelling (IS) experience. The willingness to continue an experience or Continuation Desire is a driver for meaningful and engaging experience, which is often overlooked. We believe that Continuation Desire is a useful tool for assessing narrative quality when combined with factors related to narrative engagement. We discuss possible aspects related to evaluating narrative engagement and Continuation Desire. The resulting framework represents a basis for evaluating IS artifacts (e.g games and IS applications) in future studies.",
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Schoenau-Fog, H, Louchart , S, Lim, T & Soto-Sanfiel, MT 2013, Narrative Engagement in Games – A Continuation Desire Perspective. i Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013). bind 8, Society for the Advancement of the Science of Digital Games, Foundations of Digital Games Conference Proceedings, s. 384-387, Chania, Grækenland, 14/05/2013.

Narrative Engagement in Games – A Continuation Desire Perspective. / Schoenau-Fog, Henrik; Louchart , Sandy ; Lim, Theodore ; Soto-Sanfiel, Maria Teresa .

Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013). Bind 8 Society for the Advancement of the Science of Digital Games, 2013. s. 384-387.

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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AB - User/player experiences may be evaluated in many ways, however, most concepts describing engagement with interactive artifacts tend to be complex and limited. This paper focuses on an aspect of engagement, which we believe, may be used to quantify any Interactive Storytelling (IS) experience. The willingness to continue an experience or Continuation Desire is a driver for meaningful and engaging experience, which is often overlooked. We believe that Continuation Desire is a useful tool for assessing narrative quality when combined with factors related to narrative engagement. We discuss possible aspects related to evaluating narrative engagement and Continuation Desire. The resulting framework represents a basis for evaluating IS artifacts (e.g games and IS applications) in future studies.

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Schoenau-Fog H, Louchart S, Lim T, Soto-Sanfiel MT. Narrative Engagement in Games – A Continuation Desire Perspective. I Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013). Bind 8. Society for the Advancement of the Science of Digital Games. 2013. s. 384-387. (Foundations of Digital Games Conference Proceedings).