Narrative Intelligibility and Closure in Interactive Systems

Luis Emilio Bruni, Sarune Baceviciute

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

9 Citationer (Scopus)

Resumé

In this article we define various aspects, or parameters, of interactive narrative systems and present them as a framework that can help authors, creators and designers to conceive, analyze, or prioritize the narrative goals of a given system. We start by defining the Author-Audience distance (AAD), which in turn can be seen as a function of Narrative Intelligibility. AAD can also be influenced by the intended or unintended level of abstractedness or didascalicity (i.e. figurativeness) of a given narrative. We define narrative intelligibility in complementarity with the related notion of Narrative Closure. We also make a distinction between the goals of the system and the goals of the narrative that it mediates, and consider the proposed parameters at two interrelated levels of analysis: the system level and the embedded narrative level, as the normative values and goals of these two levels should not be taken for granted.
OriginalsprogEngelsk
TitelInteractive Storytelling : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings
RedaktørerHartmut Koenitz, Tonguc Ibrahim Sezen , Gabriele Ferri, Mads Haahr , Digdem Sezen , Güven C̨atak
Antal sider12
Vol/bind8230
Udgivelses stedSwitzerland
ForlagSpringer Publishing Company
Publikationsdato2013
Sider13-24
ISBN (Trykt)978-3-319-02755-5
ISBN (Elektronisk)978-3-319-02756-2
DOI
StatusUdgivet - 2013
BegivenhedThe 6th International Conference on Interactive Digital Storytelling - Bahçeşehir University, Istanbul, Tyrkiet
Varighed: 6 nov. 20139 nov. 2013
http://gamesandnarrative.net/icids2013/

Konference

KonferenceThe 6th International Conference on Interactive Digital Storytelling
LokationBahçeşehir University
LandTyrkiet
ByIstanbul
Periode06/11/201309/11/2013
Internetadresse
NavnLecture Notes in Computer Science
ISSN0302-9743

Fingerprint

Intelligibility
Interactive Systems
Closure
Interactive Narrative
Narrative Closure
Levels of Analysis
Designer
Creator
Complementarity

Emneord

    Citer dette

    Bruni, L. E., & Baceviciute, S. (2013). Narrative Intelligibility and Closure in Interactive Systems. I H. Koenitz, T. Ibrahim Sezen , G. Ferri, M. Haahr , D. Sezen , & G. C̨atak (red.), Interactive Storytelling : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings (Bind 8230, s. 13-24). Switzerland: Springer Publishing Company. Lecture Notes in Computer Science https://doi.org/10.1007/978-3-319-02756-2_2
    Bruni, Luis Emilio ; Baceviciute, Sarune. / Narrative Intelligibility and Closure in Interactive Systems. Interactive Storytelling : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings. red. / Hartmut Koenitz ; Tonguc Ibrahim Sezen ; Gabriele Ferri ; Mads Haahr ; Digdem Sezen ; Güven C̨atak. Bind 8230 Switzerland : Springer Publishing Company, 2013. s. 13-24 (Lecture Notes in Computer Science).
    @inproceedings{609d7887c26e4035a09bdc15945c4aa0,
    title = "Narrative Intelligibility and Closure in Interactive Systems",
    abstract = "In this article we define various aspects, or parameters, of interactive narrative systems and present them as a framework that can help authors, creators and designers to conceive, analyze, or prioritize the narrative goals of a given system. We start by defining the Author-Audience distance (AAD), which in turn can be seen as a function of Narrative Intelligibility. AAD can also be influenced by the intended or unintended level of abstractedness or didascalicity (i.e. figurativeness) of a given narrative. We define narrative intelligibility in complementarity with the related notion of Narrative Closure. We also make a distinction between the goals of the system and the goals of the narrative that it mediates, and consider the proposed parameters at two interrelated levels of analysis: the system level and the embedded narrative level, as the normative values and goals of these two levels should not be taken for granted.",
    keywords = "Narrative Intelligibility, Narrative Closure, Interactive Narrative, Interactive Storytelling, Emergent Narratives, System Goals, Author-Audience distance, Narrative Paradox, Abstract Narratives, Didascalic Narratives, Interactivity, non-linear narratives, Edutainment",
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    Bruni, LE & Baceviciute, S 2013, Narrative Intelligibility and Closure in Interactive Systems. i H Koenitz, T Ibrahim Sezen , G Ferri, M Haahr , D Sezen & G C̨atak (red), Interactive Storytelling : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings. bind 8230, Springer Publishing Company, Switzerland, Lecture Notes in Computer Science, s. 13-24, Istanbul, Tyrkiet, 06/11/2013. https://doi.org/10.1007/978-3-319-02756-2_2

    Narrative Intelligibility and Closure in Interactive Systems. / Bruni, Luis Emilio; Baceviciute, Sarune.

    Interactive Storytelling : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings. red. / Hartmut Koenitz; Tonguc Ibrahim Sezen ; Gabriele Ferri; Mads Haahr ; Digdem Sezen ; Güven C̨atak. Bind 8230 Switzerland : Springer Publishing Company, 2013. s. 13-24.

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

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    PB - Springer Publishing Company

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    Bruni LE, Baceviciute S. Narrative Intelligibility and Closure in Interactive Systems. I Koenitz H, Ibrahim Sezen T, Ferri G, Haahr M, Sezen D, C̨atak G, red., Interactive Storytelling : 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings. Bind 8230. Switzerland: Springer Publishing Company. 2013. s. 13-24. (Lecture Notes in Computer Science). https://doi.org/10.1007/978-3-319-02756-2_2