Narrative Urgency: Motivating Action in Interactive Digital Media

Bjørn Anker Gjøl, Niels Valentin Jørgensen, Luis Emilio Bruni

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Abstrakt

In this paper, we address specific problems related to the temporal development of narratives in games and interactive media in general. Game narratives can be inconsequential when they progress isolated from coherent temporal aspects, which in turn affects the possibility for pacing and experiencing a dramatic arc. The problem arises when the agency afforded to the players leads them to pursue non-narrative activities, which “put the story on hold”.
We introduce the concept of narrative urgency in interactive narratives as a means of discussing and avoiding this issue. While ‘agency’ is the potential to act in interactive narratives, ‘urgency’ would be the desire to do so in the narrative context. This may serve as a starting point for designers to explore how players can be motivated to take actions that enable optimal narrative coherency and enhance suspension of disbelief.
OriginalsprogEngelsk
TitelInteractive Storytelling : 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings
RedaktørerRogelio E. Cardona-Rivera, Anne Sullivan, R. Michael Young
Antal sider5
ForlagSpringer
Publikationsdato2019
Sider178–182
ISBN (Trykt)978-3-030-33893-0
ISBN (Elektronisk)978-3-030-33894-7
DOI
StatusUdgivet - 2019
Begivenhed12th International Conference on Interactive Digital Storytelling - Little Cottonwood Canyon, UT, USA
Varighed: 19 nov. 201922 nov. 2019
https://icids.eae.utah.edu/

Konference

Konference12th International Conference on Interactive Digital Storytelling
LokationLittle Cottonwood Canyon, UT
LandUSA
Periode19/11/201922/11/2019
Internetadresse
NavnLecture Notes in Computer Science
Vol/bind11869
ISSN0302-9743

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