Navigating procedurally generated overt self-overlapping environments in VR

Jannik Anker Iskov Helsen Neerdal, Thomas Boelt Hansen, Nicolai Bach Hansen, Kresta Louise Febro Bonita, Martin Kraus

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

4 Citationer (Scopus)

Abstract

Previous implementations of self-overlapping architecture tried to hide the characteristics of their non-Euclidean environment from users. To test the outcome of showing these characteristics to users, we propose a virtual reality system with a play area of 3 m $$\times $$ 3 m and procedurally generated rooms, which are connected by portals. The aim of the portals is to provide seamless transitions between rooms and render overt self-overlapping architecture for players to experience. Participants were tasked with reporting their experiences and discoveries during the playthrough. Based on this information and recordings of their view, we could determine whether they noticed any transitions. Additionally, the participants were asked specific questions regarding their experience with the overt self-overlapping environment, and how they interpreted the size of the virtual environment in relation to the physical one. The results showed that only 2 of the 20 participants who completed the full playthrough noticed any transitions, while each playthrough consisted of a minimum of 20 transitions. Therefore, we conclude that the transitions were seamless. The system did not induce significant motion sickness in participants. Most participants felt good about navigating the overt self-overlapping environment, and the general consensus was that the experience was strange, yet interesting.

OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings
RedaktørerAnthony Brooks, Eva Irene Brooks
Antal sider17
ForlagSpringer
Publikationsdato2020
Sider244-260
ISBN (Trykt)978-3-030-53293-2
ISBN (Elektronisk)978-3-030-53294-9
DOI
StatusUdgivet - 2020
Begivenhed8th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University, Aalborg, Danmark
Varighed: 6 nov. 20198 nov. 2019
Konferencens nummer: 8
http://artsit.org

Konference

Konference8th EAI International Conference: ArtsIT, Interactivity & Game Creation
Nummer8
LokationAalborg University
Land/OmrådeDanmark
ByAalborg
Periode06/11/201908/11/2019
Internetadresse
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind328
ISSN1867-8211

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