@inproceedings{cacc8d73aff8411991359f9d7a491f00,
title = "Neuroaesthetic Resonance",
abstract = "Neuroaesthetic Resonance emerged from a mature body of patient- centered gesture-control research investigating non-formal rehabilitation via ICT-enhanced-Art to question {\textquoteleft}Aesthetic Resonance{\textquoteright}. Motivating participation, ludic engagement, and augmenting physical motion in non-formal (fun) treatment sessions are achieved via adaptive action-analyzed activities. These interactive virtual environments are designed to empower patients{\textquoteright} creative and/or playful expressions via digital feedback stimuli. Unconscious self- pushing of limits result from innate distractive mechanisms offered by the alternative tailored channeling of sensory stimulus aligned as {\textquoteleft}art-making{\textquoteright} and {\textquoteleft}game playing{\textquoteright} core experiences. Thus, affecting brain plasticity and human motoric-performance via the adaptability (plasticity) of digital medias result in closure of the human afferent-efferent neural feedback loop closure through the unencumbered motion-to-computer-generated activities - {\textquoteleft}Music Making{\textquoteright}, {\textquoteleft}Painting{\textquoteright}, {\textquoteleft}Robotic{\textquoteright} and {\textquoteleft}Video Game{\textquoteright} control. A focus of this position paper is to highlight how Aesthetic Resonance, in this context, relates to the growing body of research on Neuroaesthetics to evolve Neuroaesthetic Resonance.",
keywords = "Aesthetics, Reha, Neuroplasticity, Aesthetic resonance",
author = "Brooks, {Anthony Lewis}",
note = "Third International Conference on Arts and Technology - Working for the Artists March 21–23, 2013 Milano, Italy Accepted papers will be published in Springer's LNICST series and will appear in the SpringerLink, one of the largest digital libraries online that covers a variety of scientific disciplines, as well as in the ICST's own EU Digital Library (EUDL). LNICST volumes are submitted for inclusion to leading indexing services, including DBLP, Google Scholar, ACM Digital Library, ISI Proceedings, EI Engineering Index, CrossRef, Scopus. Selected papers will appear in the International Journal of Arts & Technology (Inderscience). ; Third International Conference on Arts and Technology : Working for Artists ; Conference date: 21-03-2013 Through 23-03-2013",
year = "2013",
month = mar,
day = "20",
doi = "10.1007/978-3-642-37982-6_8",
language = "English",
isbn = "978-3-642-37981-9",
volume = "116",
series = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering",
publisher = "Springer Publishing Company",
pages = "57--64",
editor = "{De Michelis}, Giorgio and Tisato, {Francesco } and { Bene}, Andrea and Bernini, {Diego }",
booktitle = "Third International Conference on Arts and Technology",
address = "United States",
}